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Python PUBG API wrapper with replay visualizations
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crflynn Merge pull request #29 from crflynn/dev
tournament platform shard
Latest commit 4efb6ca Dec 28, 2018

README.rst

Chicken Dinner

rtd pypi pyversions

Python PUBG JSON API Wrapper and (optional) playback visualizer.

Samples

Installation

To install chicken-dinner, use pip. This will install the core dependencies (requests library) which provide functionality to the API wrapper classes.

pip install chicken-dinner

To use the playback visualizations you will need to install the library with extra dependencies for plotting (matplotlib and pillow). For this you can also use pip:

pip install chicken-dinner[visual]

To generate the animations you will also need ffmpeg installed on your machine. On Max OSX you can install ffmpeg using brew.

brew install ffmpeg

You can install ffmpeg on other systems from here.

Usage

Working with the low-level API class.

from chicken_dinner.pubgapi import PUBGCore

api_key = "your_api_key"
pubgcore = PUBGCore(api_key, "pc-na")
shroud = pubgcore.players("player_names", "shroud")
print(shroud)

# {'data': [{'type': 'player', 'id': 'account.d50f...

Working with the high-level API class.

from chicken_dinner.pubgapi import PUBG

api_key = "your_api_key"
pubg = PUBG(api_key, "pc-na")
shroud = pubg.players_from_names("shroud")[0]
shroud_season = shroud.get_current_season()
squad_fpp_stats = shroud_season.game_mode_stats("squad", "fpp")
print(squad_fpp_stats)

# {'assists': 136, 'boosts': 313, 'dbnos': 550, 'daily_kills':...

Visualizing telemetry data

from chicken_dinner.pubgapi import PUBG

api_key = "your_api_key"
pubg = PUBG(api_key, "pc-na")
shroud = pubg.players_from_names("shroud")[0]
recent_match_id = shroud.match_ids[0]
recent_match = pubg.match(recent_match_id)
recent_match_telemetry = recent_match.get_telemetry()
recent_match_telemetry.playback_animation("recent_match.html")

Recommended playback settings:

telemetry.playback_animation(
    "match.html",
    zoom=True,
    labels=True,
    label_players=[],
    highlight_winner=True,
    label_highlights=True,
    size=6,
    end_frames=60,
    use_hi_res=False,
    color_teams=True,
    interpolate=True,
    damage=True,
    interval=2,
    fps=30,
)

See the documentation for more details.

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