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Carsten Rudolph edited this page Nov 3, 2020
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Welcome to the UnrealDR wiki! Here you can find guides for the components that are included in UnrealDR. For more information about the project, head over to the repository readme.
The following components are currently included in UnrealDR:
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Camera See Through Component - enables access to stereo front-cameras of a VR HMD.
- Default See Through - used to draw camera image stream into the user's vision.
- Chroma Keying - can be used to find regions within the user's vision based on a color key (i.e. greenscreening).