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ctoth/shooter
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QNG: Q's Engine Quick summary of commands: Turn: left or right arrow or mouse. Snap to next or previous 90 degree angle: alt+right or left. Strafe in a direction: shift+left or right. Walk forward, backward, left, right: WSAD Run: shift+up. Use weapon: control, mouse click, or joystick trigger. Current coordinates: c. Direction facing: f. Examine Room: x. Explore with radar: tab and shift+tab. Pick up / interact with selected item if it's close enough: enter. Radar Sweep toggle: r look ahead: l Inventory Screen: i. (equip or use item with enter, exit with escape) Pause/Unpause game: p What's going on here? This is an experiment to connect environmental audio, an off-the-shelf physics engine, a newly-invented level description language and a few other bits of fluff and stuff to make a state of the art accessible game engine. The current content is autogenerated from map.yml and is all test material which will most-likely be replaced.
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