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tickle edited this page Jan 17, 2024
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-> Japanese Version is HERE.
Dancing Onigiri, also known as Dan Oni is a keyboard-based rhythm game that runs in your browser.
Many works have been published since O-Toro released it as a Flash source in 2003.
The source published here is its HTML5 (HTML Living Standard) version.
See also the sidebars for details.
There are various key types (Taken) centering on 5key and 7key in Dancing Onigiri.
Corresponding keys vary by key types, allowing for different playing styles.
Type | Corresponding key types |
---|---|
Fingering | 5key / 12key / 14key / 11ikey / 17key / 23key |
Balance | 7key / 9Akey[DoublePlay] / 9Bkey / 7ikey / 9ikey |
Finger-moving | 11key / 11Lkey / 13key[TriplePlay] / 15Akey / 15Bkey / 14ikey / 16ikey |
Scratch | 8key / 11Wkey |
Original | (Various Keys) |
excepting Dancing Onigiri | PunchingβPanels / Kirizma |
In previous years, there have been events featuring the works. For details, please see the following Dancing-onigiri-sites-list.
- DancingβOnigiri Site List
- DancingβOnigiri Works List
- DancingβOnigiri difficulty level chart for.js
- Key types database for Taken
|| Top page || Access Map by Usage > |
English | Japanese
- About game system π
- Shortcuts π
- About KeyTypes π
- How to set up and play on a local server π
- How to make chart overview π
- How to publish your work data on the Web π
- Source hierarchy π
- Participation Guidelines for Online Events (Festivals) π
- How to upgrade π
- Migration Guide π
- Update Info π
- Defect information for unsupported versions π
- Changelog π
- Chart settings specification π
- Chart body specification π
- Screen effects specification π
- Gradation specification π
- Common setting file specification π
- CSS skin specification π
- Query parameter specification for work URL π
- Special characters specification π
- Key type's specification π
- Key code used in "KeyCtrl" attribute π
- Runtime Error List π
- ID Reference π
- Object hierarchy π
- Pseudo-frame processing specification π
- Colored objects specification π
- Local storage specification π
- Interrupt processing by custom js (skin js) π
- Custom functions specification π
- Audio Specification π
- Velocity change & Motions π
- Judgment specification π