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AboutGameSystem
tickle edited this page Aug 14, 2024
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English | Japanese
| < Access Map by Usage | About game system | Shortcuts > |
- See also the shortcuts page.
- For more information on the key types, including multiple keys, see the About key types page.
- Press Click Here !! to start the game.
![](https://user-images.githubusercontent.com/44026291/203457315-b257cc81-4643-44d9-973e-bbdaa94bde94.png)
- You can change the charts (Difficulty) and the speed of the sequences. In Dan Oni, we call the sequences "arrows".
- Press the PLAY button to start the game. If the timing of the score shifts, try moving the "Adjustment" setting up or down.
![](https://private-user-images.githubusercontent.com/44026291/296394789-4cca4e42-a696-4b00-947e-07aa92b7d8f5.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yOTYzOTQ3ODktNGNjYTRlNDItYTY5Ni00YjAwLTk0N2UtMDdhYTkyYjdkOGY1LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTA2YjM1NDlhZmRmZWQ1Zjk1NDRjNzJhZWQ0NDVmYmIwYjczODVjMGQwM2I4OWQ5Y2U5YzM3ZWViODE5YjExMWQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.s6q5AKPMKTpLyslCIX4BYE6oMHCGn1NE5_WxWFTC5W0)
- Set the charts if the works have multiple charts.
- If there are many charts, click on a chart name to bring up a list of charts to choose from, as shown below.
- You can switch between the charts by pressing the up or down keys, narrow down the list by selecting the key types, or select a chart at random by pressing the "RANDOM" button.
![](https://private-user-images.githubusercontent.com/44026291/296396021-890922e7-6bcb-4299-b487-db8fb5bf52dc.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yOTYzOTYwMjEtODkwOTIyZTctNmJjYi00Mjk5LWI0ODctZGI4ZmI1YmY1MmRjLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWEwZTM2YTQwZDA0ZWIzNmM1MGNiZDZmZjUxMDc5Y2NmNWFkZjBjYjFjNWNjMjE5ODczOGNkZjRiMDdjNzdjNzImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.hw-Id5tqr88gOOVge-srx1edXup0XQsa8yjmJ7fV-60)
- Set the speed of the sequences between 1x and 10x.
- Set the motion of sequences to make it faster or slower on the way.
Paramater | Description |
---|---|
OFF | Same speed from beginning to end. |
Boost | Initially initial speed, faster as it gets closer to the step zone. |
Hi-Boost | Basically the same as Boost, but the termination speed is proportional to the initial speed. |
Brake | Initially fast, and becomes initial speed as it gets closer to the step zone. |
- Set the flow direction of the sequences.
Paramater | Description |
---|---|
OFF | Generally, it flows from bottom to top. If there are step zones in both, some flow from top to bottom as well. |
ON | Reverses the scrolling for the "OFF" state. |
- Set the scroll direction of each lane according to the pattern.
Paramater | Description |
---|---|
--- | All lanes flow in the same direction. |
Cross | Generally, set the flow to be default, reverse, and default. |
Split | Reverses the scroll direction with the center as the boundary. |
Alternate | Set the scroll direction to be reversed alternately. |
Twist | A variant of "Cross" that sets the scroll direction to be slightly more reversed. |
Asymmetry | A variant of "Alternate" that basically sets the scroll direction to be alternately reversed, but sets it to be asymmetrical. |
Flat | All lanes flow in the same direction regardless of arrow overlap. Only some key types can be used. |
Parameter | 5, 17*key | 7, 7i, 8, 9A, 9B, 9i*, 11ikey | 12key | 13key | 11, 11L, 11W, 14, 14i, 15A, 15B, 16ikey | 23key |
---|---|---|---|---|---|---|
Reverse | βοΈ | βοΈ | βοΈ | βοΈ | βοΈ | βοΈ |
Cross | βοΈ | βοΈ | βοΈ | βοΈ | ||
Split | βοΈ | βοΈ | ||||
Alternate | βοΈ | βοΈ | ||||
Twist | βοΈ | βοΈ | βοΈ | |||
Asymmetry | βοΈ | βοΈ | ||||
Flat | βοΈ | βοΈ | βοΈ | βοΈ |
- 17key can use Cross, Split and Alternate for KeyPattern: 1 only.
- 9ikey can use Cross, Split, Alternate, Twist, and Asymmetry for KeyPattern: 2 only.
- Flip the sequences left or right or make it random. If you make it random, it will be treated as another sequences, and the high score will not be saved.
- Since ver 31.5.0, only "OFF", "Mirror", and "X-Mirror" save high scores.
Parameter | Description |
---|---|
OFF | No change |
Mirror | Flip the sequences horizontally for each group lane. |
X-Mirror | For Mirror, when the number of lanes in a group is a multiple of 4, 5, 6, or 7, only the center 2 or 3 lanes (for example, for up/down and left/right arrows, only the up/down arrows are applicable) are further inverted. If there is no corresponding key, it is the same as for Mirror. |
Turning | Shift the sequences left or right by the appearance lane for each group lane. It may be flipped on top of it. |
Random | Rearrange the sequences randomly for each group lane. |
Random+ | Rearrange the sequences randomly for each lane regardless of the group. |
S-Random | Arrange the sequences randomly for each group by arrows. |
S-Random+ | Arrange the sequences randomly regardless of the groups and arrows individually. |
Scatter | Rearrange the sequences by groups and arrows individually so that arrows and freeze arrows are scattered. |
Scatter+ | Rearrange the sequences so that the arrows/freeze arrows are scattered on the arrows individually, regardless of the group. |
- Set whether some or all key types are assisted or not. High score is not saved during full auto play.
Parameter | 5key | 9A, 11i, 17, 23key | Others |
---|---|---|---|
ALL | βοΈ | βοΈ | βοΈ |
Onigiri | βοΈ | ||
Left | βοΈ | ||
Right | βοΈ |
- Set the clear condition. The details are as follows.
- It is clear if there is one life gauge left by the end of play. If the life gauge reaches 0, it will stop prematurely. The amount of recovery and damage is fixed regardless of the number of sequences.
Paramater | Description |
---|---|
Original | Default gauge with fixed amount of recovery and damage. |
Light | Same as "Original", but with greater recovery than "Original". |
Heavy | The amount of recovery is smaller than "Original", and the damage is large. |
NoRecovery | The gauge starts from the beginning in the state of MAX but does not recover. |
SuddenDeath | It is a mode to end with 1 mistake. |
Practice | This is a practice mode with no gauge fluctuation. |
- At the end of play, the life gauge needs to reach the norm. If the norm is 0, it is the same as a "Life-Left Mode". The amount of recovery and damage changes according to the number of sequences (Except SuddenDeath). The greater the number of sequences, the smaller the amount of recovery and damage.
Paramater | Description |
---|---|
Normal | It is clear by reaching the target quota at the end of the play. |
Easy | Same as Normal, but with greater recovery than Normal. |
Hard | The gauge starts from the beginning in the state of MAX, but it is a mode with a small amount of recovery and a large amount of damage. It is clear if the gauge remains to the end. |
SuddenDeath | It is a mode to end with 1 mistake. |
- If you feel a gap in timing, you can correct the gap by changing the value. It can be adjusted in 0.5 frame (1/120 second) increments. You can also check the amount of deviation by checking the "Estimated Adj" item on the results screen after playing.
![](https://private-user-images.githubusercontent.com/44026291/296398696-716c16ee-a436-4aac-91ff-b70451dc7cee.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yOTYzOTg2OTYtNzE2YzE2ZWUtYTQzNi00YWFjLTkxZmYtYjcwNDUxZGM3Y2VlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWRiMTE5MjI3YzJiNTVhNzJiNDBjYzE4NmRkOThlMDUyZWJlMjYxM2ExMjRlMzIxMjYyMTM0ZTY0NWQ1M2MxOWQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.qM_LAQ9WdFuAlGwDwQ90T5LZJY7Rv9j1-wtTZTrVvkA)
- Play the music from the middle. High score is not saved if you start from the middle.
- Set the in-game volume.
- Displays detailed chart information.
- Displays how much variation there is in density when the chart is divided by time. The higher the bar in this bar graph, the higher the density of the notes.
![](https://private-user-images.githubusercontent.com/44026291/248538788-a0c757b0-8a49-46fc-aeed-bbdc9c2017f7.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yNDg1Mzg3ODgtYTBjNzU3YjAtOGE0OS00NmZjLWFlZWQtYmJkYzljMjAxN2Y3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTZhYzY4OGVjZGU0Yjk1ODVkMzliNWU4YWViZDllZTViNDA5MmJmYWJlYTY1NTFkOTg4NzU5OTkzZTM5ZjNlMGQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.2khNXLbSG-heoZXOH8EMhWhuS_oaXu8JvcAEZ0EIDAc)
- Displays the trend of speed change over time.
Red represents "overall acceleration in a given frame" and yellow represents "individual arrow acceleration".
![](https://private-user-images.githubusercontent.com/44026291/248538823-a16421c8-74d7-4b59-a782-a039fb4ffafc.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yNDg1Mzg4MjMtYTE2NDIxYzgtNzRkNy00YjU5LWE3ODItYTAzOWZiNGZmYWZjLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTUyMzRlM2M1MjQ4ODcwZTkyYmE4NGY5ZmVmZjIzNjIzNjMzNmQ3MzA3NzE4ZmZjYjEzYmM4NjMxOTUxYjZhMGMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.qm5n_msNWdMhI5aJaVUmUhZC8J3_gElVseBhSxATTRg)
- The difficulty (level) of the chart is indicated by a number from the chart information. A "*" indicates that there are three or more simultaneous presses.
- From "CopyData", you can copy the difficulty status of all charts to the clipboard.
![](https://private-user-images.githubusercontent.com/44026291/296395334-04b15153-c17f-42e5-afff-94b9a5e5b747.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yOTYzOTUzMzQtMDRiMTUxNTMtYzE3Zi00MmU1LWFmZmYtOTRiOWE1ZTViNzQ3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTdiYzIyOGE4M2U3ZWE4ZDNiMjJmZmViOTYyYjg5NzgzNTRiMDQ3YjhlZGZjNzU4YTk5NzExODM4ZmIxZWQ1ODkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.A8Nnk_Gt4Hgm5NA3OxWjMUpeACdbrw8fkGuzpQ78GBY)
- Displays details of the high score.
- The high score by shuffle (Mirror/X-Mirror only), assist (other than AutoPlay:OFF/ALL), and another key mode can be toggled by setting "Shuffle" and "AutoPlay" or by switching key configuration patterns.
- "CopyResult" copies the high score result to the clipboard.
- "Reset" clears the currently displayed high score.
![](https://private-user-images.githubusercontent.com/44026291/327130152-708c1cad-63f1-46d9-a1e6-ffb6ebc6a75e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8zMjcxMzAxNTItNzA4YzFjYWQtNjNmMS00NmQ5LWExZTYtZmZiNmViYzZhNzVlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTFjNDcwY2FiOTQzNGM3ODIxYzBhM2YwNzk1MDZiMDRhYTQ3OTgxMGNlODJlZWU3OTdiNzYxZDY4MjY3NGNjN2QmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.PeSmkTAmbmSI6Sjmie2DRDmSEcyo7zWgOs24yZwamMY)
![](https://private-user-images.githubusercontent.com/44026291/307564426-baf1e9ad-dea6-4fb8-a4d6-87616606b74b.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8zMDc1NjQ0MjYtYmFmMWU5YWQtZGVhNi00ZmI4LWE0ZDYtODc2MTY2MDZiNzRiLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTNlYjI1NjU3MjlhMzJmODdjZjQ2MjMyMzk1MjQyZmRiYzc3NGFhMjc0MjJhZDk1YzUxZjFhMjYzZjkxY2Y2NzMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.1tO67idzIxb66AgCCvDKDHI31-PazDKWsWvP-8PjNSA)
- Switch between showing and hiding what exists on the play screen.
Paramater | Description |
---|---|
StepZone | Display step zone (Flatten step zone with expansion button) |
Judgment | Display judgment character and combo |
FastSlow | Displays the number of difference frames by determining whether the timing of pressing is early or late |
LifeGauge | Display life gauge |
Score | Display the current number of judgments |
MusicInfo | Display the music credits and current time |
FilterLine | Filter border display when using "Hidden+" or "Sudden+" |
Velocity | Enable mid-shift and individual acceleration |
Color | Enable color change |
Lyrics | Enable lyrics display |
Background | Enable background and mask motion |
ArrowEffect | Enable arrow and freeze arrow motion |
Special | Enable special productions specific to the work |
- Controls the appearance of flowing sequences. For "Hidden+" and "Sudden+", you can adjust the viewable range by pressing "pageUp" or "pageDown" during play.
Paramater | Description |
---|---|
Visible | Everything is visible. |
Hidden | Visible up to the first 50%, then disappears. |
Sudden | Not visible until first 40%, then visible. |
Hidden+ | Same as "Hidden", but the visibility of "Hidden" can be adjusted during play. The initial value can be set between 10% and 100%. The "Lock" button disables adjustment of the visible range. |
Sudden+ | Same as "Sudden", but the visibility of "Sudden" can be adjusted during play. The initial value can be set between 0% and 90%. The "Lock" button disables adjustment of the visible range. |
Hid&Sud+ | The combination of "Hidden+" and "Sudden+" is displayed. The initial value can be set between 0% and 50%. The "Lock" button disables adjustment of the visible range. |
- Set the transparency of the judgment character, the number of combos, Fast and Slow, and the border line display of "Hidden+" and "Sudden+".
- If you have a tendency to press the arrow or freeze arrow too early or too late, you can change the judgment position by changing this value.
Positive values change the position to the front side, and negative values change it to the back side.
![](https://user-images.githubusercontent.com/44026291/227975934-35c202bc-90a0-4dec-89e2-49fce47e82d6.png)
- While the screen is displayed, you can change the assigned key by pressing the corresponding key. The changed key is displayed in "yellow". If "Data Save" is set to "ON" in the setting screen, the set key configuration will be saved as an entire pattern from the next time. Saved keys will be displayed in "blue".
![](https://user-images.githubusercontent.com/44026291/227970428-ad8d3fb1-6e32-43f5-b7f0-5dcbfecf8f40.png)
- You can change the color scheme of the arrow color. For Types 1-4, the color palette on the left side can be used to temporarily set a favorite color for each group. At this time, the arrow color and freeze arrow color can be set to the same color by pressing the [β] button.
![](https://user-images.githubusercontent.com/44026291/228387047-cb5e1585-5fee-4100-8def-c848b318ad17.png)
![](https://user-images.githubusercontent.com/44026291/227936823-16fb4efe-05e4-4773-b290-1712d1cbaaef.png)
- You can change the skin of arrows, Onigiris, and other notes. Depending on the site, you may not be able to set them.
- Some key types can be used to change the shuffle, color and shape group patterns. These changes affect the Shuffle setting and color change, respectively.
![](https://user-images.githubusercontent.com/44026291/227834597-ae036b16-9a99-4c70-99bc-cf7e0f3fcf80.png)
![](https://user-images.githubusercontent.com/44026291/227834678-201e2d74-7f50-46bd-91ef-00ba0b2b20bb.png)
![](https://user-images.githubusercontent.com/44026291/227974243-e4e466e9-3b7f-4a07-bca4-17f9723bf2ec.png)
Parameter | 11, 11L, 15A, 15Bkey | 9Akey | 9Bkey | 11ikey | 17key | Others |
---|---|---|---|---|---|---|
ShuffleGr. | βοΈ | βοΈ | βοΈ | βοΈ | ||
ColorGr. | βοΈ | βοΈ | βοΈ | |||
ShapeGr. | βοΈ | βοΈ |
- Change the array pattern of key configuration. "Previous key configuration pattern" β "pattern 1" (β "pattern 2" β ...) It changes in order of.
- Depending on the key type, you can play with another key type that has a similar shape. However, the key config and "ColorType" will not be saved because it is not a regular chart. See this page for details.
![](https://user-images.githubusercontent.com/44026291/227932815-16131b18-40d1-4f2b-8b09-afa56e540048.png)
Key type | Another key type |
---|---|
7key | 7ikey, 12key(lower column) |
8key | 12key(lower column) |
9Akey | 9Bkey, 11ikey |
9Bkey | 9Akey |
11key | 11Lkey, 12key |
11Lkey | 11key, 12key |
11Wkey | 12key |
- The buttons on the right side can be used to switch between the respective key types, basically limited to works with key type changes.
- Restore key configuration key layout to default key pattern.
- The game starts after "Ready?".
![](https://github.com/cwtickle/danoniplus/wiki/wiki/31game-main1.png)
- When you press the keyboard with good timing :D Perfect!!, :) O.K. and life will go up. On the other hand, if you remove the timing :( Bad, :_( Miss, :( N.G. will be, life falls. If the life of the life gauge remains by the end of the game or it is over the quota, the game is cleared.
![](https://github.com/cwtickle/danoniplus/wiki/wiki/howtoplay2.png)
![](https://github.com/cwtickle/danoniplus/wiki/wiki/32game-main2.png)
- When the game is over, the screen shifts to the result screen. The final judgment, rank, high score diffs, fast and slow values are displayed on the screen. You can post to X(Twitter) by pressing the "Tweet" button.
![](https://user-images.githubusercontent.com/44026291/203458139-72b652e4-bc2d-4e19-8e23-e8bc98f727d3.png)
![](https://private-user-images.githubusercontent.com/44026291/265240404-07e6cf4c-bbf0-43f3-9c38-5e03efc4b7ea.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQ3MzUxNDEsIm5iZiI6MTcyNDczNDg0MSwicGF0aCI6Ii80NDAyNjI5MS8yNjUyNDA0MDQtMDdlNmNmNGMtYmJmMC00M2YzLTljMzgtNWUwM2VmYzRiN2VhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODI3VDA1MDA0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTljNzExZTA0YTIyNGJjOGFlZmMzODJiNTUyODc4ZmE5YWE3NDk4NTFmNjBiYmY5NjYxOGRiNWZkOGQ4M2Y3YWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.AuTnm_12Tf-AtXNfhsieVZlSs9htxxTWMs36l9OhvTw)
- Ranks will be determined based on the following criteria. Scores may contain unique specifications depending on the work.
Rank | Rank Determination Conditions |
---|---|
AP | Clear with a score of 1,000,000 points |
PF | Clear with only "perfect", "great", or "O.K." |
SS | Clear with a score of 970,000 or more |
S | Clear with a score of 900,000 or more |
SA | Clear with a score of 850,000 or more |
AAA | Clear with a score of 800,000 or more |
AA | Clear with a score of 750,000 or more |
A | Clear with a score of 700,000 or more |
B | Clear with a score of 650,000 or more |
C | Clear with a score of 600,000 or more |
D | Clear with a score of less than 600,000 points |
F | Stage failed |
graph LR;
GameTitle--ClickHere-->Settings/Display;
Settings/Display--Back-->GameTitle;
Settings/Display--KeyConfig-->KeyConfig;
Settings/Display--Play-->Main;
KeyConfig--Play-->Main;
KeyConfig--ToSettings-->Settings/Display;
Main-->Result;
Result--Retry-->Main;
Result--Back-->GameTitle;
Result--CopyResult-->Result;
| < Access Map by Usage | About game system | Shortcuts > |
English | Japanese
- About game system π
- Shortcuts π
- About KeyTypes π
- How to set up and play on a local server π
- How to make chart overview π
- How to publish your work data on the Web π
- Source hierarchy π
- Participation Guidelines for Online Events (Festivals) π
- How to upgrade π
- Migration Guide π
- Update Info π
- Defect information for unsupported versions π
- Security Policy π
- Changelog π
- Chart settings specification π
- Chart body specification π
- Screen effects specification π
- Gradation specification π
- Common setting file specification π
- CSS skin specification π
- Query parameter specification for work URL π
- Special characters specification π
- Key type's specification π
- Key code used in "KeyCtrl" attribute π
- Runtime Error List π
- ID Reference π
- Object hierarchy π
- Pseudo-frame processing specification π
- Colored objects specification π
- Local storage specification π
- Interrupt processing by custom js (skin js) π
- Custom functions specification π
- Audio Specification π
- Velocity change & Motions π
- Judgment specification π
- Custom key types template π
- How to create a custom key type π
- Overwrite key pattern of regular key types π
- How to display background π
- Example of implementation of a key types change work π
- Set your own Reverse with custom key types π
- Abbreviated notation for custom key type's definitions π