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Invalid node hierarchies for skinned glTF 2.0 models #16

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donmccurdy opened this issue Mar 4, 2017 · 3 comments
Closed

Invalid node hierarchies for skinned glTF 2.0 models #16

donmccurdy opened this issue Mar 4, 2017 · 3 comments

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@donmccurdy
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donmccurdy commented Mar 4, 2017

Not quite sure how these models are updated, perhaps I should file this against COLLADA2GLTF?

master → glTF/RiggedSimple.gltf

  • defaultScene
    • Y_UP_Transform
      • Armature
        • torso_joint_1
        • ...
      • Proxy

2.0 → glTF/RiggedSimple.gltf

  • defaultScene
    • Y_UP_Transform
      • Proxy
  • orphaned
    • Armature
      • torso_joint_1
      • ...

I see some relevant-looking discussion about changes, and I'm not sure what the outcome was. But omitting the Armature can't be correct. 🙃

@emackey
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emackey commented Mar 6, 2017

@donmccurdy The sample models, reproduced here, come from a master copy in Khronos that got moved recently to a new glTF-Sample-Models repo:

https://github.com/KhronosGroup/glTF-Sample-Models

Any issues with sample models themselves can now be filed as GitHub issues against that repo.

@cx20
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cx20 commented Mar 6, 2017

@donmccurdy The current glTF 2.0 RiggedSimple is a copy of the following.
https://github.com/lasalvavida/glTF-Sample-Models/tree/2.0/2.0/RiggedSimple

See: KhronosGroup/glTF-Sample-Models#28

@donmccurdy
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Thanks! Since the model isn't checked in yet I've left a comment here and will close this issue.

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3 participants