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LAN multiplayer #293
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For gcw zero it would be great if this was included and compatible with the D-Pad style controller for LAN (and WAN?). |
Fix stack overflow due to large game event
In game start menu, client will continuously attempt to connect to a LAN server, and based on the result, set the "Join LAN game" menu to enabled/disabled
Here's some more details about how to find LAN servers, via UDP broadcast: http://lists.cubik.org/pipermail/enet-discuss/2009-March/001072.html
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Taking campaign name from Entry.Info is incorrect since for autosaves, this is NULL as it's meant to be used in the menus only.
As part of #36 and after implementing #37 , we can build simple LAN multiplayer by having clients send commands to the server as if they are input devices. A POC of this has already been done so it should be feasible.
One nice feature to have would be a game browser; clients will search for existing servers on the LAN and the server will reply with details. Instructions for doing this:
https://en.wikipedia.org/wiki/Broadcast_address
http://lists.cubik.org/pipermail/enet-discuss/2009-August/001230.html
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