This is a project using MCTS to solve battles in the mobile game Fire Emblem Heroes
You may want to use https://github.com/cyfung/feh-solution-visualized to visualize the AI process
Currently it is sufficient to solve some low complexity maps. However this is still a problem to be solved for large solution space, the key issue is how to better guide the AI in choosing branches in different stage of the game, as well as when to give up and try other branches.
Also a better way to import/build the "map" would be required.