A simple and zero-dependencies library to parse environment variables into
struct
s.
Encore – the platform for building Go-based cloud backends.
Get the module with:
go get github.com/caarlos0/env/v11
The usage looks like this:
package main
import (
"fmt"
"time"
"github.com/caarlos0/env/v11"
)
type config struct {
Home string `env:"HOME"`
Port int `env:"PORT" envDefault:"3000"`
Password string `env:"PASSWORD,unset"`
IsProduction bool `env:"PRODUCTION"`
Duration time.Duration `env:"DURATION"`
Hosts []string `env:"HOSTS" envSeparator:":"`
TempFolder string `env:"TEMP_FOLDER,expand" envDefault:"${HOME}/tmp"`
StringInts map[string]int `env:"MAP_STRING_INT"`
}
func main() {
cfg := config{}
if err := env.Parse(&cfg); err != nil {
fmt.Printf("%+v\n", err)
}
// or you can use generics
cfg, err := env.ParseAs[config]()
if err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", cfg)
}
You can run it like this:
$ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s MAP_STRING_INT=k1:1,k2:2 go run main.go
{Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s StringInts:map[k1:1 k2:2]}
Caution
Unexported fields will be ignored by env
.
This is by design and will not change.
Out of the box all built-in types are supported, plus a few others that are commonly used.
Complete list:
string
bool
int
int8
int16
int32
int64
uint
uint8
uint16
uint32
uint64
float32
float64
time.Duration
encoding.TextUnmarshaler
url.URL
Pointers, slices and slices of pointers, and maps of those types are also supported.
You can also use/define a custom parser func for any other type you want.
You can also use custom keys and values in your maps, as long as you provide a parser function for them.
If you set the envDefault
tag for something, this value will be used in the
case of absence of it in the environment.
By default, slice types will split the environment value on ,
; you can change
this behavior by setting the envSeparator
tag. For map types, the default
separator between key and value is :
and ,
for key-value pairs.
The behavior can be changed by setting the envKeyValSeparator
and
envSeparator
tags accordingly.
If you have a type that is not supported out of the box by the lib, you are able
to use (or define) and pass custom parsers (and their associated reflect.Type
)
to the env.ParseWithOptions()
function.
In addition to accepting a struct pointer (same as Parse()
), this function
also accepts a Options{}
, and you can set your custom parsers in the FuncMap
field.
If you add a custom parser for, say Foo
, it will also be used to parse
*Foo
and []Foo
types.
Check the examples in the go doc for more info.
Env supports by default anything that implements the TextUnmarshaler
interface.
That includes things like time.Time
for example.
The upside is that depending on the format you need, you don't need to change
anything.
The downside is that if you do need time in another format, you'll need to
create your own type.
Its fairly straightforward:
type MyTime time.Time
func (t *MyTime) UnmarshalText(text []byte) error {
tt, err := time.Parse("2006-01-02", string(text))
*t = MyTime(tt)
return err
}
type Config struct {
SomeTime MyTime `env:"SOME_TIME"`
}
And then you can parse Config
with env.Parse
.
The env
tag option required
(e.g., env:"tagKey,required"
) can be added to
ensure that some environment variable is set. In the example above, an error is
returned if the config
struct is changed to:
type config struct {
SecretKey string `env:"SECRET_KEY,required"`
}
Note
Note that being set is not the same as being empty. If the variable is set, but empty, the field will have its type's default value. This also means that custom parser funcs will not be invoked.
If you set the expand
option, environment variables (either in ${var}
or
$var
format) in the string will be replaced according with the actual value
of the variable. For example:
type config struct {
SecretKey string `env:"SECRET_KEY,expand"`
}
This also works with envDefault
:
import (
"fmt"
"github.com/caarlos0/env/v11"
)
type config struct {
Host string `env:"HOST" envDefault:"localhost"`
Port int `env:"PORT" envDefault:"3000"`
Address string `env:"ADDRESS,expand" envDefault:"$HOST:${PORT}"`
}
func main() {
cfg := config{}
if err := env.Parse(&cfg); err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", cfg)
}
results in this:
$ PORT=8080 go run main.go
{Host:localhost Port:8080 Address:localhost:8080}
While required
demands the environment variable to be set, it doesn't check
its value. If you want to make sure the environment is set and not empty, you
need to use the notEmpty
tag option instead (env:"SOME_ENV,notEmpty"
).
Example:
type config struct {
SecretKey string `env:"SECRET_KEY,notEmpty"`
}
The env
tag option unset
(e.g., env:"tagKey,unset"
) can be added
to ensure that some environment variable is unset after reading it.
Example:
type config struct {
SecretKey string `env:"SECRET_KEY,unset"`
}
The env
tag option file
(e.g., env:"tagKey,file"
) can be added
in order to indicate that the value of the variable shall be loaded from a
file.
The path of that file is given by the environment variable associated with it:
package main
import (
"fmt"
"time"
"github.com/caarlos0/env/v11"
)
type config struct {
Secret string `env:"SECRET,file"`
Password string `env:"PASSWORD,file" envDefault:"/tmp/password"`
Certificate string `env:"CERTIFICATE,file,expand" envDefault:"${CERTIFICATE_FILE}"`
}
func main() {
cfg := config{}
if err := env.Parse(&cfg); err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", cfg)
}
$ echo qwerty > /tmp/secret
$ echo dvorak > /tmp/password
$ echo coleman > /tmp/certificate
$ SECRET=/tmp/secret \
CERTIFICATE_FILE=/tmp/certificate \
go run main.go
{Secret:qwerty Password:dvorak Certificate:coleman}
If you don't want to set the env
tag on every field, you can use the
UseFieldNameByDefault
option.
It will use the field name to define the environment variable name.
So, Foo
becomes FOO
, FooBar
becomes FOO_BAR
, and so on.
Here's an example:
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Username string // will use $USERNAME
Password string // will use $PASSWORD
UserFullName string // will use $USER_FULL_NAME
}
func main() {
cfg := &Config{}
opts := env.Options{UseFieldNameByDefault: true}
// Load env vars.
if err := env.ParseWithOptions(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg)
}
By setting the Options.Environment
map you can tell Parse
to add those
keys
and values
as env
vars before parsing is done.
These envs
are stored in the map and never actually set by os.Setenv
.
This option effectively makes env
ignore the OS environment variables: only
the ones provided in the option are used.
This can make your testing scenarios a bit more clean and easy to handle.
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Password string `env:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := env.Options{Environment: map[string]string{
"PASSWORD": "MY_PASSWORD",
}}
// Load env vars.
if err := env.ParseWithOptions(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg)
}
You can change what tag name to use for setting the env vars by setting the
Options.TagName
variable.
For example
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Password string `json:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := env.Options{TagName: "json"}
// Load env vars.
if err := env.ParseWithOptions(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg)
}
You can prefix sub-structs env tags, as well as a whole env.Parse
call.
Here's an example flexing it a bit:
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Home string `env:"HOME"`
}
type ComplexConfig struct {
Foo Config `envPrefix:"FOO_"`
Clean Config
Bar Config `envPrefix:"BAR_"`
Blah string `env:"BLAH"`
}
func main() {
cfg := &ComplexConfig{}
opts := env.Options{
Prefix: "T_",
Environment: map[string]string{
"T_FOO_HOME": "/foo",
"T_BAR_HOME": "/bar",
"T_BLAH": "blahhh",
"T_HOME": "/clean",
},
}
// Load env vars.
if err := env.ParseWithOptions(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg)
}
You might want to listen to value sets and, for example, log something or do
some other kind of logic.
You can do this by passing a OnSet
option:
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Username string `env:"USERNAME" envDefault:"admin"`
Password string `env:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := env.Options{
OnSet: func(tag string, value interface{}, isDefault bool) {
fmt.Printf("Set %s to %v (default? %v)\n", tag, value, isDefault)
},
}
// Load env vars.
if err := env.ParseWithOptions(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg)
}
You can make all fields that don't have a default value be required by setting
the RequiredIfNoDef: true
in the Options
.
For example
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Username string `env:"USERNAME" envDefault:"admin"`
Password string `env:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := env.Options{RequiredIfNoDef: true}
// Load env vars.
if err := env.ParseWithOptions(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg)
}
You may define default value also in code, by initialising the config data
before it's filled by env.Parse
.
Default values defined as struct tags will overwrite existing values during
Parse.
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Username string `env:"USERNAME" envDefault:"admin"`
Password string `env:"PASSWORD"`
}
func main() {
cfg := Config{
Username: "test",
Password: "123456",
}
if err := env.Parse(&cfg); err != nil {
fmt.Println("failed:", err)
}
fmt.Printf("%+v", cfg) // {Username:admin Password:123456}
}
You can handle the errors the library throws like so:
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v11"
)
type Config struct {
Username string `env:"USERNAME" envDefault:"admin"`
Password string `env:"PASSWORD"`
}
func main() {
var cfg Config
err := env.Parse(&cfg)
if e, ok := err.(*env.AggregateError); ok {
for _, er := range e.Errors {
switch v := er.(type) {
case env.ParseError:
// handle it
case env.NotStructPtrError:
// handle it
case env.NoParserError:
// handle it
case env.NoSupportedTagOptionError:
// handle it
default:
fmt.Printf("Unknown error type %v", v)
}
}
}
fmt.Printf("%+v", cfg) // {Username:admin Password:123456}
}
Info
If you want to check if an specific error is in the chain, you can also use
errors.Is()
.
- envdoc - generate documentation for environment variables from
env
tags