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When you switch to 3D view, the heart melts down without apparent end instead of beating. If you go back and forth between items and 3D view, the heart does not correct but switching back and forth between characters will reset the heart to its original state at which point it will melt again.
It's actually quite comical the first time you see it and you're not expecting it.
The text was updated successfully, but these errors were encountered:
Oh yes, my homemade physics engine is very advanced (sarcasm). I just had a bit of fun with it, I needed something to make flails look okay so I made a really basic engine for that.
There are probably some springs that hold it in place or something, but I only simulate the most basic stuff (I'd have to properly figure out how the game physics parameters are structured if I wanted to make anything more complicated, anyway). I'll see what I can do about it. Probably just disable physics for certain items.
Great job overall. The site is wonderful. I just happened to see that as I
was playing around with builds and thought I should bring it to your
attention. Thanks for responding.
On Feb 15, 2018 14:40, "d07RiV" ***@***.***> wrote:
Oh yes, my homemade physics engine is very advanced. At least flails look
okay-ish.
There are probably some springs that hold it in place or something, but I
only simulate the most basic stuff. I'll see what I can do about it.
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When you switch to 3D view, the heart melts down without apparent end instead of beating. If you go back and forth between items and 3D view, the heart does not correct but switching back and forth between characters will reset the heart to its original state at which point it will melt again.
It's actually quite comical the first time you see it and you're not expecting it.
The text was updated successfully, but these errors were encountered: