New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shukrani's Triumph melts in 3D view #302

Open
ghost opened this Issue Jan 25, 2018 · 2 comments

Comments

Projects
None yet
1 participant
@ghost

ghost commented Jan 25, 2018

When you switch to 3D view, the heart melts down without apparent end instead of beating. If you go back and forth between items and 3D view, the heart does not correct but switching back and forth between characters will reset the heart to its original state at which point it will melt again.

It's actually quite comical the first time you see it and you're not expecting it.

@d07RiV

This comment has been minimized.

Show comment
Hide comment
@d07RiV

d07RiV Feb 15, 2018

Owner

Oh yes, my homemade physics engine is very advanced (sarcasm). I just had a bit of fun with it, I needed something to make flails look okay so I made a really basic engine for that.

There are probably some springs that hold it in place or something, but I only simulate the most basic stuff (I'd have to properly figure out how the game physics parameters are structured if I wanted to make anything more complicated, anyway). I'll see what I can do about it. Probably just disable physics for certain items.

Owner

d07RiV commented Feb 15, 2018

Oh yes, my homemade physics engine is very advanced (sarcasm). I just had a bit of fun with it, I needed something to make flails look okay so I made a really basic engine for that.

There are probably some springs that hold it in place or something, but I only simulate the most basic stuff (I'd have to properly figure out how the game physics parameters are structured if I wanted to make anything more complicated, anyway). I'll see what I can do about it. Probably just disable physics for certain items.

@ghost

This comment has been minimized.

Show comment
Hide comment
@ghost

ghost Feb 15, 2018

ghost commented Feb 15, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment