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We've noticed a significant performance drop since upgrading to newer version of
d3-scale
. Based on profiling that we've done it was apparent thatscaleQuantile
was taking much longer to complete for the same input.By inspecting the code it looks like it's calling out to
d3-array::quantile
, which creates a copy of the array (640k entries in our case) and re-sorts it each time. Since our input is already sorted, and the previous version of this function did not do in-place sorting, usingd3-array::quantileSorted
instead ofd3-array::quantile
gets the performance back to regular execution times.d3-array
addedquantileSorted
in this commit, I assume this update is an expected outcome as it restores the behavior it had prior to this change.