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Starbase Ship Designs

Decker's Ships; Donations are appreciated :).

Vigil-EmptyFrame.fbe - testing engine module structure; modifications in progress, required radiators, and the

actual built version had to be manually modified; need to remove some thrusters(?).

  • Thrusters, generator, cockpit; how fast is the fastest thing? spoiler - depressingly slow compared to everything else
  • 526,513kg, 15TMR

Vigil-mini.fbe

Revisted Mini ship frame. 20k assembly cost :)

  • Single receiver ISAN.
  • 4 T2 triangle thrusters - 7.2TMR.
  • no warp, no cargo, 2 hour propellant range 4 hour fuel range.
  • single generator

Vigil Mini (LD)

  • same as Vigil Mini, but replaces small propellant with large, and T1 Generators with T2.
  • 24 Hours range propellant, 12 hours fuel. (6,200,000m)
  • Added memory with target x/y/z to fly to, and chip to show distance to target.

Ship Image

Vigil-ResearchVessel.fbe (Vigil RV)

Initial upgrade of vigil frame to support some utility, and beams to support rigid bolting of ore onto the sides (ore is 5:4 ratio of size, sortof).

  • 40 working crates
  • beam structure for bolting extra ore - 120 extra slots (420+410).
  • 2 mining lasers 1 ore collectr
  • 2 tractor beams
  • 3 spots to mount cargo locks (empty frames, never completed the mods on the BP)
  • warp core
  • requires a crafting bench or 2 mounted for balance.
  • long distance
  • 3,583,140kg, 7.9TMR empty, 5.4TMR cargo full, less with ore bolted to frame.

Vigil-BoxFrame (Vigil BF)

Replaces beams with cargo lock frames that can hold ore instead - single button locks and unlocks;

  • 40 working crates
  • 256(544+49) ore in cargo frames; frames are slighly larger than ore blocks and other things like warp cores or thrusters could be carried.
  • quad ISAN2
  • 2 mining lasers 1 ore collector on syncrhonized turrets
  • warp core
  • requires a crafting bench or 2 mounted for balance.
  • long distance
  • 4,891,903kg, 6.6 TMR empty, full is hard to measure

Ring of Fire

This is a mining ship; it is meant to encompass and comsume asteroids. It has the option of being a moon mining vessel also. Ring Of Fire - dual ring of thusters (192)

  • Owners Manual
  • 600 cargo crates
  • 24 mining lasers (96 weapon points)
  • 6 ore collectors,
  • 4*24 (96) t2 box thrusters for main engines, 8 downup/down 8 left/right (16 roll).
  • 1200km distance or so (3.5-4 hours propellant, 4-4.5 hours fuel)
    • 72M Propellant
    • 38 T2 Fuel Chambers, 78 (2*38+2) replacment fuel rods
  • 17.1M kg, 5.88TMR empty, 2.3TMR(40k crate load).
  • warp core
  • power systems to the front, center of thrust behind center of mass, mining lasers closer than V2. Put power systems on top of ring for moon mining mode.
  • Turtle, Cruise; also Overdrive which enables both rings.

RingOfFire-base

Ring Of Fire - 1 ring of thrusters, and maneuvering thrusters, rough dual mode cockpit with beams to sense pilot in seat... (fails under high rotation rates in certain directions).

  • 576 cargo crates
  • 24 mining lasers (100 weapon points)
  • 6 ore collectors,
  • 4*24 (96) t2 box thrusters for main engines, 8 downup/down 8 left/right (16 roll).
  • 600km distance or so
  • 13M kg, 2.4TMR empty, 1.3 40k crate load.

Ring of Fire - Fixed Engines

The clone/rotate function of SSC ate one of the pipe segments on 2 engine blocks; this has that fixed - needs MFC fixed... I have a module for it- (version built for ticket)

Ring of Fire - V2

Alternate Balance - moves the CoM nearly 4m behind CoT; improved power system, manual/auto sweep mining, a couple different patterns for mining lasers firing order. Power system behind crates/thrusters in the forward/ring direction, but on the underside for moon mining. Improved fuel capacity and 2x refuel available; prioritized battery management.

Example Image Example Image

Dart - V1

  • 128M propellant (31 hours) (114M Excess propellant for 3 hour trip)
  • 27 thrusters
  • 6.21TMR
  • 8 Fuel Chambers, 8 Generators, 8 spare fuel rods (3 hours)
  • Avoidance Script
  • Origin Compass Script
  • Single Receiver ISAN
  • Smarter Battery Charge Script
  • 310,000 (approx) credits

Dart Dart

Dart 7

  • 32M Propellant(otherwise same as above, which might classify more as refueler)
  • 7 hours propellant, 3.5 hours fuel, with 1 set of replacemnt fuel rods.
  • 252,361 credits

Initial version

Dart Dart

Dart W - V1

  • Adds warp core, removes 32M propellant (96M) to keep TMR>6.
  • 410,000 (approx) credits

DartW

Dart 192

Increases propellant slightly - realized I already had twice what I meant to have... adding double again dropped the TMR to 5.35.

192M propellant, 8 fuel chamber 8 generator, 21 thrusters, 6.1TMR

Dart V2

This Version revises the structure and makes the profile longer and thinner at the cost of some wasted thrust at opposing angles.

  • Doubles Fuel Chambers, lasts for 8 hours, 7.5 hours propellant.
  • 6.51TMR.

Changelog

  • Ring of Fire(V2) Updated, strength factor 32 (11 fully loaded, 17 half max load); fixed missing pipe on thruster(R3), fixed flight status lockout, fixed fuel scripts, export x, y, z, speed variables from ISAN, shows estimated time to empty better.
  • Dart-V1 removed enhancers since speed is the only purpose of the thing; developed improved battery managment script.
  • Ring of Fire(v2) Updated, strength factor improved power script, added mining laser dropout at low battery.
  • Ring of Fire(Release1) Replaced power systems. Added improved battery script, adds some weight from RC1.
  • Ring of Fire v2 added plating around moving parts... Dart - Connected resource ports
  • Added Dart 7
  • Ring of Fire - Added emergency propellant refill switch; so a single (or pair) tank can be removed to be filled. Fixed engine naming; add additional crosshair range finders. Fixed some control sliders. Fixed ISAN speed reference. Assign different current values for ore collectors.

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