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Create Unity3d package #31
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Seems there is no need to create package with Unity 2018 target .NET Standard 2.0. Sample will be enough.
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I will look into the issue I hope within some time frame. May be will do like https://github.com/PlayFab/PlayFabGameServer StrangeIoC is a super-lightweight and highly extensible Inversion-of-Control framework, written specifically for C# and Unity. |
To not forget may be it make sense to add interpretation only mode (the Rule for that). |
@dzmitry-lahoda DryIoc now has a "fast" |
Likely Nope. |
As part of my learning as how Unity3D works I will create unity package for your consideration and try run
hello world
with it.https://github.com/grpc/grpc/blob/23b5b1a5a9c7084c5b64d4998ee15af0f77bd589/src/csharp/experimental/README.md
https://github.com/grpc/grpc/blob/44ed592cf0ec4b4c83d56366bc584f4719e42424/src/csharp/unitypackage/README.md
https://www.red-gate.com/simple-talk/dotnet/c-programming/extending-unity-editor-c/
http://hololenshelpwebsite.com/Blog/EntryId/3/Unity-5-Hello-World
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