landmarked is a minimal landmark editor
running in your browser (firefox tested/chrome should do too)
which replaces landmark editor for me.
it's a small unity/webgl project containing:
-
a .stl parser (reads binary and text .stl, does the unity-needed 65k splitting, merges vertices, normal calculator, uv calculator...)
-
a sample camera navigation implementation
-
a neat 3d cursor
try it out here ( + testdata )
rotate: move your mouse while holding the right mouse button.
pan: since the camera rotates around the point you've clicked you can navigate through the mesh with right-clicks - try it out - it's fun
zoom: mouse wheel
set # of landmarks: use the + and - buttons
add landmark: click on the mesh and it appears
remove landmark: simply click the landmark you want to remove
remove all landmarks: try the [C] button
save landmarks in .pts format: finally, hit the [S] button
load files: simply drop them on the canvas. landmarked understands .stl and .pts files
you might have to resize your browser window so the canvas get's the whole size