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Fighter improvements #28

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ErikDeBruijn
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more dynamic fighter control, higher acceleration, and docking ability in a co-op game, etc.

…ile class). Made impulseAccelleration a LUA configurable thing.

third parameter of setSpeeds is now acceleration (float)
@Wrongtown
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@daid @ErikDeBruijn Rather than raising issues all over the place, was Fighter docking to Missile Cruiser disabled intentionally? If I introduce the change (ref f64d88f) to my local shipTemplates.lua everything seems to work fine so I'm wondering if it just fell away at some point?

By the way, seeing it in action yes it's a little weird and clunky when the fighters are being dragged around docked to the Cruiser, but overall it's very cool. All that free energy for the fighters at no cost to the Cruiser is kind of strange but having them actually drain the Cruiser would be hard to get right so I'd say fun is more important.

amir-arad referenced this pull request in amir-arad/EmptyEpsilon Sep 20, 2018
StarryWisdom pushed a commit to StarryWisdom/EmptyEpsilon that referenced this pull request Dec 11, 2021
Correct the warning: 'setParameter' is deprecated
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3 participants