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Fixed zlib dependency for Linux #844
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* Add Socket.IO Official Client (it might not work in Windows) * Use patched version of StarScream daltoniam/Starscream#844 * Use forked version of Starscream * update dependencies * update dependencies * remove socket.io client code * WIP: support lobby, state, player event * CI(Linux): Install libcurl-dev package * CI(Linux): Use libcurl4-openssl-dev insteadof libcurl-dev * Support gameend event & remove players after gameend/disconnect * README: ✅ Linked with AutoMuteUs * Add WindowsCompatibility.swift (sleep)
Hi folks, seeing if there was any update here? |
Sorry to ask but how do you edit the SwiftPM? |
@daltoniam hey is there anything blocking this? Can I/we help in getting this merged and released at all? |
Is this solution going to be merged ? |
Hey @SammyAlvarado. In order to edit SPM, you need to take it to the locally. You can read this article: https://developer.apple.com/documentation/swift_packages/editing_a_package_dependency_as_a_local_package. |
the patched version seems broken gh repo clone daltoniam/Starscream
UPDATE dependencies: [ |
Im using this library with swift Vapor framework and im getting an error about zlip dependency while deploying my application on Heroku. I need your helps guys. @daltoniam @johndpope |
Used the same approach as in SwiftNIO (C target with a linked native library).
If CommonCrypto dependency will be resolved can be compiled on Linux.