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Rocket

An Android game built using Libgdx, created by Dan Estrin

Acknowledgements

An enormous thank you goes to the Kilbolt Zombie Bird series of tutorials. Although Rocket is unique in its gameplay and assets, the structure of the project, including its classes (GameWorld, GameRenderer, AssetLoader, etc) and the overall design of the code followed their game almost identically. Their tutorial series can be found here: http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html

Gallery

Screenshot_20210606-114658

Screenshot_20210606-114746

Screenshot_20210606-114725

Gameplay

The game is a mix of Asteroids and Snake. The only control is touchscreen - hold the screen to rotate the ship clockwise. The ship burns fuel constantly and the only way to replenish it is to collect a fuel powerup that appears randomly on the screen. The score is determined by the amount of time the ship stays flying before it runs out of fuel.

Platforms

The libgdx project contains modules for Desktop, Android, iOS, and HTML5. The game is currently intended to be shipped for HTML5, and only the Desktop and Android versions have been compiled and tested.

RELEASE!

The game is now released on Android! You can download it here..

NOTICE: The game has been taken off the Google Play Store (likely due to license/terms changes, I have not yet looked into it) I've attached screenshots of the game, and the game should still be runable via emulator/libgdx build.

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Android game built using libGDX

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