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Mixed (Managed / Unamanaged) Game Framework in .NET

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A mixed managed / unmanaged game framework for .net / mono

This project was part of a project of my master degree on Computer Science. Maybe I will check and update it with new visions.
I am having good insights by now!

Support for Windows, Linux, MacOSX, iOS and Android are aimed.

# THIRD-PARTY:
- Mono.GameMath;
- OGRE3D;
- OIS;
- Bullet;

# ASSEMBLIES

- InVision (common stuff and framework organization)
- InVision.Ogre3D (bindings for the Ogre3D library by a wrapper called cOgre)
- InVision.OIS (bindings for the OIS library by a wrapper called cOIS)
- InVision.Bullet (bindings for the Bullet library by a wrapper called cBullet)
- InVision.Collections (Native communication support for collections)

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