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The Surge (378540) freezes and artifacts #150
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I can confirm the issue.And it is definitively a regression, the surge worked fin in the past, not so long ago. I also have a vega 56. |
System Information
Retest Compatibility Report Tried this with the latest driver from ernstp PPA, and now the performance is good. But the graphical glitches remains, clouds flickering and lines/artifacts. Here is a short screen capture of this: |
I can confirm that perf issue is fixed with fe930ad, but the flickering issue which is shown in @AwesamLinux video is there. This also is a regression, the surge worked perfect in the past. |
Sadly still an issue with commit 3b06b51 |
We had some similar issue in Shader of the Tomb Raider. Would you check if the issue is still present with the current driver? If so, would you check if the issue is also present in upstream and try to get a capture of it? |
@daniel-schuermann After removing shader caches i was able to start the game with the newest version. I still get the strange flickering, but i also get it with: RADV_PERFTEST=llvm %command%. Edit: I also see the issue with amdpro (19.30) and amdvlk (2019q36) |
System Information
Retest Compatibility Report I tried the game again with these two drivers:
(Hope these are recent enough, I always run into issues trying to compile the drivers myself 😄) I was able to capture with ACO enabled this time, this is how it looked for me: steam-378540-proton-oibaf-4.11-8-aco.log.zip With LLVM I did not see any problems, the game was rendered correctly. But with ACO there is glitches like these: Captures: |
@AwesamLinux is that grey bar in your first screenshot also changing the size and flickering ? |
@pingubot yea it flickers and changes in size when looking around. |
Interesting, I tried again and that also happens for me with the other
drivers as mentioned.
AwesamLinux <notifications@github.com> schrieb am Di., 12. Nov. 2019, 20:18:
… @pingubot <https://github.com/pingubot> yea it flickers and changes in
size when looking around.
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Unfortunately, both renderdoc captures give me the exact same picture with LLVM and ACO. This can mean anything... It could be baked textures in the capture, a mesa regression or DXVK. Best way to figure what it is would be to find the working combination and bisect from there. |
FWIW I cannot reproduce the problem on Polaris. |
@AwesamLinux many thx for your test. I also don't notice the black bars anymore using proton 4.2.9 instead of 4.2.11 (dxvk version kept identical) . But with latest aco (7b444ba) now have issues with sandstorms. Can you see if you also have graphical corruptions (the sky is flickering with grey squares, hard to describe) if a sandstorm is happening ? Sadly i am not able to screenshot the issues, as it doesn't show up on a screenshot. That issues does not show up with radv llvm or amd-pro. |
Folks, please see my report With Proton 4.2.9 the walls and characters are gone |
Can you try Proton 4.2.9 but Use a more up2date dxvk as we do ? For me
4.2.9 works beside the sandstorm issue
Mikhail <notifications@github.com> schrieb am Mi., 8. Jan. 2020, 20:55:
… Folks, please see my report
https://gitlab.freedesktop.org/mesa/mesa/issues/2267
With Proton 4.2.9 the walls and characters are gone
Demonstration: https://youtu.be/8uQLsVwvzQE
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Which DXVK do you use? latest? |
I used a 1.4.4 Version but you might want to try the latest Release.
Mikhail <notifications@github.com> schrieb am Mi., 8. Jan. 2020, 21:06:
… Can you try Proton 4.2.9 but Use a more up2date dxvk as we do ? For me
4.2.9 works beside the sandstorm issue
Which DXVK do you use? latest?
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@pingubot I tried again with the very latest Oibaf PPA from today, but could not see any glitches with the sky/sandstorms even with ACO enabled.
Assuming 7b444ba is included in that driver, then maybe the sky/sandstorm glitch only occurs with Vega 🤔 |
This repo here contains a couple of optimizations, so it might very well be the case that we broke something. Could someone provide a capture? Then, I can try to figure what went wrong :) |
@daniel-schuermann please look my report https://gitlab.freedesktop.org/mesa/mesa/issues/2267#note_378824 |
I'm closing this issue, as the only remaining problem is the flickering shadow and it appears to be related to Proton and not ACO. Because it occurs regardless of using LLVM or ACO on new Proton versions, and does not occur with old Proton 4.2-9 as mentioned here ValveSoftware/Proton#410 |
Describe the bug
The Surge works fine with ACO until the second area (where the actual game begins), then the game is practically unplayable because it freezes frequently a couple of seconds. (as was mentioned on ValveSoftware/Proton#410)
Notice the performance here (ACO left)
There is also artifacts that look like lines that shoot accross the screen, as pictured below:
What I think is happening here is that it is the rendering of the sparks from the flying drone robots are glitching. Also these flying drones are not present in the introduction area, so maybe that is why there was no problems in there.
I have also tried with RADV_PERFTEST=llvmvs but that made no difference.
steam-378540-proton-4.11-7-aco.log.zip
steam-378540-proton-4.11-7-llvm.log.zip
RenderDoc capture:
Renderdoc 1.4 captures, providing two. Both grabbed using LLVM because I could not get it to capture with ACO.
https://drive.google.com/open?id=1naduFlnFnya1Tdvnv78lNhxfRCGG23KM
https://drive.google.com/open?id=17Hz_CHwn8MlIHv7BTHcTuayvdpJ5YtHf
The first one is of the overall scene. And the second one with a close look at those flying drones and their sparks.
System information:
system_info.txt
Additional context
I believe this problem did not exist when I tried it with ACO back in Jul 10 (I posted in the benchmark thread). I'm pretty sure I had tried this area too of the game without issues.
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