Flexible runtime dependency injector inspired on go.uber.org/dig and based on reflection. It applies the dependency tree concept to make flexible injections.
- Go >= 1.18
go get github.com/Drafteame/inject@latest
Using the global inject container you can access to all the container methods to manage dependency factories.
There two types of dependencies, regular dependencies and singleton dependencies.
Regular dependencies are instances that each time that are required to be injected or retrieved, they will create a new instance from the provided factory each time. This means that with this type of dependencies, you will have multiple instances of the same type and this will not share any context. Basically is a fresh new instance each time we inject it.
package main
import (
"fmt"
"github.com/Drafteame/inject"
"github.com/Drafteame/inject/dependency"
)
type User struct {
Name string
Age int
}
func newUser(name string, age int) *User {
return &User{
Age: age,
Name: name,
}
}
func main() {
depName := "someDep"
dep := dependency.New(newUser, "John", 21)
if err := inject.Provide(depName, dep); err != nil {
panic(err)
}
userInstance, err := inject.Get[*User](depName)
if err != nil {
panic(err)
}
fmt.Println(userInstance)
}
Singleton dependencies are pretty much the same as a regular dependency with the particularity that the container will keep the result obtained from the factory internally and if a new instance of the same dependency is called to be injected, instead of create a new one from the factory will inject the previous created instance.
Keep in mind that this can not work as a real singleton if the returned value of the factory is not a pointer or interface.
package main
import (
"fmt"
"github.com/Drafteame/inject"
"github.com/Drafteame/inject/dependency"
)
type User struct {
Name string
Age int
}
func newUser(name string, age int) *User {
return &User{
Age: age,
Name: name,
}
}
func main() {
depName := "someDep"
dep := dependency.NewSingleton(newUser, "John", 21)
if err := inject.Provide(depName, dep); err != nil {
panic(err)
}
userInstance, err := inject.Get[*User](depName)
if err != nil {
panic(err)
}
userInstance2, err := inject.Get[*User](depName)
if err != nil {
panic(err)
}
if userInstance == userInstance2 {
fmt.Println("same instance")
}
}
Arguments of the regular and singleton dependencies can be plain values, other dependency.Dependency
objects or
dependency.Injector
instances. This last type of argument are objects that make reference to a dependency that was
registered in the container previously. This is specially helpful if you do not want to redefine a dependency many
times, and just reuse same specification of the dependency.
Example of plain values as dependency arguments:
package main
import "github.com/Drafteame/inject/dependency"
func main() {
name := "foo"
age := 21
// Regular dependency
depName := "test"
dep := dependency.New(newUser, name, age)
// Singleton dependency
depName2 := "test2"
dep2 := dependency.NewSingleton(newUser, name, age)
}
Example of dependency instances as arguments:
package main
import (
"os"
"github.com/Drafteame/inject/dependency"
)
func main() {
driver := dependency.New(newDB, os.Getenv("DB_URL"))
// Regular dependency
dep := dependency.New(newUser, driver)
// Singleton dependency
dep2 := dependency.NewSingleton(newUser, driver)
}
Example of Injectable dependency as argument:
package main
import (
"os"
"github.com/Drafteame/inject"
"github.com/Drafteame/inject/dependency"
)
func main() {
driverName := "database"
driver := dependency.New(newDB, os.Getenv("DB_URL"))
if err := inject.Provide(driverName, driver); err != nil {
panic(err)
}
// Regular dependency
dep := dependency.New(newUser, dependency.Inject(driverName))
// Singleton dependency
dep2 := dependency.NewSingleton(newUser, dependency.Inject(driverName))
}
There is a method that can help you to bring some extra functionality to the container and obtain more than one instance at a time.
This method will receive a callback that can or not return an error and can or not receive multiple arguments. This arguments should be structs, defining on his fields the instances that the container should inject to it.
package main
import (
"errors"
"fmt"
"os"
"github.com/Drafteame/inject"
"github.com/Drafteame/inject/dependency"
"github.com/Drafteame/inject/types"
)
type args struct {
types.In
User *user `inject:"name=user"`
}
func invoker(in args) error {
if in.User == nil {
return errors.New("empty instance of user")
}
fmt.Println("Hello ", in.User.GetName())
return nil
}
func main() {
driverName := "database"
driver := dependency.New(newDB, os.Getenv("DB_URL"))
if err := inject.Provide(driverName, driver); err != nil {
panic(err)
}
depName := "user"
dep := dependency.New(newUser, dependency.Inject(driverName))
if err := inject.Provide(depName, dep); err != nil {
panic(err)
}
if err := inject.Invoke(invoker); err != nil {
panic(err)
}
}
Also you can use interface segregation to define the arguments:
package main
import (
"errors"
"fmt"
"os"
"github.com/Drafteame/inject"
"github.com/Drafteame/inject/dependency"
"github.com/Drafteame/inject/types"
)
type namer interface{
GetName()
}
type args struct {
types.In
User namer `inject:"name=user"`
}
func invoker(in args) error {
if in.User == nil {
return errors.New("empty instance of user")
}
fmt.Println("Hello ", in.User.GetName())
return nil
}
func main() {
// .....
if err := inject.Invoke(invoker); err != nil {
panic(err)
}
}
When you define In structs to be used with the Invoke
method you can mark optional fields if you expect that some
fields can or not be filled by the injector and avoid an error if there's no dependency registered with the required
name.
package main
import (
"errors"
"fmt"
"os"
"github.com/Drafteame/inject"
"github.com/Drafteame/inject/dependency"
"github.com/Drafteame/inject/types"
)
type namer interface{
GetName()
}
type args struct {
types.In
User namer `inject:"name=notExist,optional"`
}
func invoker(in args) error {
if in.User != nil {
fmt.Println("Hello ", in.User.GetName())
} else {
fmt.Println("Ups no namer instance found")
}
return nil
}
func main() {
// .....
if err := inject.Invoke(invoker); err != nil {
panic(err)
}
}