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WebBLE

Initial partial implementation of the Web Bluetooth spec for iOS, originally forked from Paul Thierault's original implementation.

WebBLE is licensed under the Apache Version 2.0 License as per the LICENSE file.

Distributions

  • WebBLE was the first distribution and the one that I (daphtdazz) maintain and support. Purchasing this is the best way to support the project.

Others are available on the app store which provide varying levels of support / alternative features.

If you would like to add your distribution to this list then please send a PR, but it should provide some extra functionality over WebBLE and not just be a direct clone.

Supported APIs v1.7

navigator.bluetooth

  • .getAvailability() – added 1.7
  • .requestDevice(options)
    • options.acceptAllDevices = true to ask for any device
    • options.filters is a list of filters (mutually exclusive with acceptAllDevices) with properties
      • name: devices with the given name will be included
      • namePrefix: devices with names with this prefix will be included
      • services: list of service aliases or uuids.

BluetoothDevice

  • .id
  • .name
  • .gatt
  • .gattserverdisconnected: EventHandler

BluetoothRemoteGATTServer

  • .connected
  • .connect()
  • .disconnect()
  • .getPrimaryService(uuid)
  • .getPrimaryServices()

BluetoothRemoteGATTService

  • .uuid
  • .device
  • .getCharacteristic(uuid)
  • .getCharacteristics

BluetoothRemoteGATTCharacteristic

  • .service
  • .uuid
  • .value
  • .readValue()
  • .writeValue(value) (⚠️ but this is deprecated, prefer one of the below)
  • .writeValueWithResponse(value) – added 1.7
  • .writeValueWithoutResponse(value) – added 1.7
  • .oncharacteristicvaluechanged: EventHandler
  • .startNotifications()
  • .stopNotifications()
  • .addEventListener()
  • .removeEventListener()

Everything else is TBD!

Development

Info if you want to add features / fix bugs in the project.

Setup

If you want to build and run locally, you just have to do the following:

  • Set your DEVELOPMENT_TEAM ID in Locations -> Custom Paths as per this stackoverflow answer, which is to avoid pushing personal / conflicting team IDs to github.

Testing

If you are maintaining your own release you can use those tests or write your own. If you want to spend the effort to start adding actual unit tests then that would be marvellous.

💡 If you have a device you'd like me to add tests for please get in contact with me!

End-to-end tests

The end-to-end "device" tests are run semi-manually before WebBLE versions are released to the App Store. Some of these require real devices to be used to test with properly.

To run these tests you should set up a local certificate for testing with and run

python3 https.py local-certificate-private-key.key local-certificate-public-cert.cer

See the docstring in https.py for instructions on settings up local certificates for testing (it's relatively straightforward...). You can also add an override in Info.plist to allow testing against a HTTP instead of an HTTPS server, but it's better just to create a local certificate.

Xcode unit tests

Currently there are no Xcode unit tests... partly because it's time-consuming and difficult to write meaningful unit tests since there are three things to test: the javascript APIs, the native glue layer and the actual behaviour of a bluetooth device at the other end. Instead the end-to-end tests are relied on for regression checking.

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iOS WebBluetooth Polyfill

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