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How Hannah Solved The Twelve-Disk Tower of Hanoi #76
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Aaaaaaa Sean, this is great. I was just the other day espousing the (ah, relative) virtues of setting up a puzzle and narrating its solution! |
Yep, like #22, the narrated maze. Reminds me of the Risk Campaign Book by Arnold Rimmer: You know, you could take chess notation from classic games and pad them out in a similar way. |
Oh, that narrated maze is quite the same idea, yep. Still, the fact that Hanoi always has an explicit end in sight, the way the title tells you upfront exactly what you're in for, I guess makes it different enough for me to want to continue. |
Someone was just claiming the other day that there is software that takes a notated sports game and generates a fictionalized story of the events from the notation, a bit like the old classic baseball announcer making up everything (including sound effects) while reading about the game off the wire. You could imagine taking, say, a team's entire season and generating a novel "about" their rise and fall and rise or whatever that's mostly just such a play-by-play story. A bit like what modern sports videogames do with their simulated sports announcers, even. Yet another idea: generate a play or movie screenplay, by interleaving action descriptions of a character solving the tower of hanoi or other puzzle (or even one per character) with some existing play's dialogue. |
http://new-aesthetic.tumblr.com/post/47087200567/for-now-consider-this-every-30-seconds-or-so-the |
The animals' dialogue in @amarriner's maze-novel distinctly reminded me of "Go Fish". Arnold Rimmer's Risk Campaign Book, though, brings to mind that there may be much more interesting card games than that that could be narrated (see also this and this.) |
I've done a first draft of this.
I'm going to work on it further, unless somebody's already done something along these lines, which seems totally possible but I didn't turn up anything googling it.
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