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Goal: To be able to retrieve where the item is being rendered so we can render accordingly Views Needed:
1st Person (left hand)
1st Person (right hand)
3rd Person (left hand)
3rd Person (right hand)
head (i presume like the pumpkin mask)
gui (inventory slot)
fixed (frames)
ground
Return Type: ItemCameraTransforms.TransformType
Below is an image where it looks how I want it to in 1st person and 3rd, but not in the slot. I have no way (that I'm aware of) to be able to independently translate the item when it's in the slot.
The text was updated successfully, but these errors were encountered:
Unfortunately I don't believe it is possible to get this information without a complete rewrite of the system, as vanilla's own items don't have access to this. I may be able to make a system that circumvents vanilla rendering entirely but that would have undesirable effects.
Goal: To be able to retrieve where the item is being rendered so we can render accordingly
Views Needed:
Return Type: ItemCameraTransforms.TransformType
Below is an image where it looks how I want it to in 1st person and 3rd, but not in the slot. I have no way (that I'm aware of) to be able to independently translate the item when it's in the slot.
The text was updated successfully, but these errors were encountered: