-- This export returns the entity id of the ped that was created.
exports["npc-manager"]:AddPed(model, coords, animDict, animName, scenario, options, distance)
-- This export will remove a ped from the list by entity id.
exports["npc-manager"]:RemovePed(id)
These are used if you have Target enabled in the config. You can add as many presets as you like.
Presets.GeneralStore = {
{
event = "YourEventHere",
icon = "fas fa-circle",
label = "Supplies",
},
}
Presets.GunSmith = {
{
event = "YourEventHere",
icon = "fas fa-circle",
label = "Gun Smith",
},
}
Presets.Barber = {
{
event = "YourEventHere",
icon = "fas fa-circle",
label = "Barber",
},
}
Presets.Doctor = {
{
event = "YourEventHere",
icon = "fas fa-circle",
label = "Visit Doctor",
},
}