Roguelike Work in progress. So far dungeon generation, FOV and command system.
I think the dungeon generation is nice. My own jury rigged system. The FOV is a little wonky on the walls right now and I think I'm checking some cells twice. Right now I'm using some old, outdated code for drawing characters but want to move to SadConsole. Also, I'd like to stop and regroup a bit and ensure than the interfaces to my map and FOV are generic enough that I could easily reuse them in future rogue games.