Asynchronous reader for KTX texture format
Features:
- Asynchronous IO API
- Works with tokio
- Supports KTX 1.1
TODO:
- Custom buffer allocation (ex: OpenGL Pixel Buffer Object)
- Add
std::io::Read
support (?) - KTX 2.0 (?) spec
Example:
use ktx_async as ktx;
use tokio::fs::File;
use tokio::stream::StreamExt as _;
// In async code
// Open AsyncRead
let file = File::open("example.ktx").await.unwrap();
// Start decoding KTX
let decoder = ktx::Decoder::new(file);
let (info, mut stream) = decoder.read_async().await.unwrap();
// create and bind a texture object ...
// Get all the frames from the stream
while let Some((frame, buf)) = stream.next().await.map(|r| r.unwrap()) {
unsafe {
gl::TexImage2D(gl::TEXTURE_2D,
frame.level as GLint,
info.gl_internal_format as GLint,
frame.pixel_width as GLsizei,
frame.pixel_height as GLsizei,
/*border*/ 0,
info.gl_format as GLenum,
info.gl_type as GLenum,
buf.as_ptr() as *const GLvoid);
}
}
Build:
cargo build
Run Test:
cargo test
Run Example:
cargo run --example basic
This project is licensed under the MIT License