We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Create a CameraComponent and its Entity. Setting the lookAt() of the CameraComponent before/after adding it to the Entity gives different results...
So...
m_cameraEntity -> addComponent(m_cameraComponent) ; m_cameraComponent -> lookAt(Mind::Vector3f(0.f, 0.f, 0.f)) ;
is different from
m_cameraComponent -> lookAt(Mind::Vector3f(0.f, 0.f, 0.f)) ; m_cameraEntity -> addComponent(m_cameraComponent) ;
The camera does not move the same way and do not look a fixed point in the second case (everything is right with the first code).
The text was updated successfully, but these errors were encountered:
Fixed! 👍
Sorry, something went wrong.
dcarlus
No branches or pull requests
Create a CameraComponent and its Entity.
Setting the lookAt() of the CameraComponent before/after adding it to the Entity gives different results...
So...
is different from
The camera does not move the same way and do not look a fixed point in the second case (everything is right with the first code).
The text was updated successfully, but these errors were encountered: