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banner anim #30
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not happy with this but... /bureau/marcom/banner01/ files are in /1000/ there's a script there then make the mp4 there's a script in there |
Yeah let’s not use this. We should not be putting out content where our
feeling about it is “I’m not happy with it but I spent too long on it so I
feel we should use it.”
There’s a lot of artwork I’ve done for the project we haven’t and aren’t
using. It’s okay to just let it go of that work if it’s not consistent with
the quality of the whole.
I sent a transparent layer of the creature previously. Is that used in
this? The speed is too slow for the kind of flickering or “on” effect.
I’ll take a look at the elements and scripting but if it doesn’t work then
let’s just use a still. This kind of thing can always be done later... if
there is a later. Better to focus on the things that will potentially build
a later.
…On Sat, Nov 14, 2020 at 5:52 AM dc ***@***.***> wrote:
not happy with this but...
if you do want to change the frames, please modify in
/bureau/marcom/banner01/
files are in /1000/
there's a script there
need to convert them to 'wide' eg 16:9 ratio
so i make 888x500 and crop off on each side
then make the mp4
there's a script in there process.sh that does it all
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This is pretty decent for the concept. 3:2, 800px x 531px, less than 1MB in
size.
…On Sat, Nov 14, 2020 at 7:50 AM John Knauss ***@***.***> wrote:
Yeah let’s not use this. We should not be putting out content where our
feeling about it is “I’m not happy with it but I spent too long on it so I
feel we should use it.”
There’s a lot of artwork I’ve done for the project we haven’t and aren’t
using. It’s okay to just let it go of that work if it’s not consistent with
the quality of the whole.
I sent a transparent layer of the creature previously. Is that used in
this? The speed is too slow for the kind of flickering or “on” effect.
I’ll take a look at the elements and scripting but if it doesn’t work then
let’s just use a still. This kind of thing can always be done later... if
there is a later. Better to focus on the things that will potentially build
a later.
On Sat, Nov 14, 2020 at 5:52 AM dc ***@***.***> wrote:
> not happy with this but...
> if you do want to change the frames, please modify in
>
> /bureau/marcom/banner01/
>
> files are in /1000/
>
> there's a script there
> need to convert them to 'wide' eg 16:9 ratio
> so i make 888x500 and crop off on each side
>
> then make the mp4
>
> there's a script in there process.sh that does it all
>
> —
> You are receiving this because you were assigned.
> Reply to this email directly, view it on GitHub
> <#30 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/ABXLMT54GMMYRTTEZJOQZBDSPWTCVANCNFSM4TVBLEHA>
> .
>
|
Format: GIFDimensions: 800w x 533hSize: 798.9KSettings: Selective, 256
Colors, 100% Diffusion Dither, 13 frames, Transparency on, No Transparency
Dither, Non-Interlaced, 0% Web Snap
<html>
<head>
<title>bpo-creature-promo</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache-control" content="no-cache">
<meta http-equiv="expires" content="0">
</head>
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0"
marginheight="0">
<!-- Save for Web Slices (bpo-creature-promo.psd) -->
<img src="BrowserPreview_tmp.gif?1605331577" width="800" height="533" alt="">
<!-- End Save for Web Slices -->
</body>
</html>
…On Sat, Nov 14, 2020 at 1:10 PM John Knauss ***@***.***> wrote:
This is pretty decent for the concept. 3:2, 800px x 531px, less than 1MB
in size.
On Sat, Nov 14, 2020 at 7:50 AM John Knauss ***@***.***> wrote:
> Yeah let’s not use this. We should not be putting out content where our
> feeling about it is “I’m not happy with it but I spent too long on it so I
> feel we should use it.”
>
> There’s a lot of artwork I’ve done for the project we haven’t and aren’t
> using. It’s okay to just let it go of that work if it’s not consistent with
> the quality of the whole.
>
> I sent a transparent layer of the creature previously. Is that used in
> this? The speed is too slow for the kind of flickering or “on” effect.
>
> I’ll take a look at the elements and scripting but if it doesn’t work
> then let’s just use a still. This kind of thing can always be done later...
> if there is a later. Better to focus on the things that will potentially
> build a later.
>
> On Sat, Nov 14, 2020 at 5:52 AM dc ***@***.***> wrote:
>
>> not happy with this but...
>> if you do want to change the frames, please modify in
>>
>> /bureau/marcom/banner01/
>>
>> files are in /1000/
>>
>> there's a script there
>> need to convert them to 'wide' eg 16:9 ratio
>> so i make 888x500 and crop off on each side
>>
>> then make the mp4
>>
>> there's a script in there process.sh that does it all
>>
>> —
>> You are receiving this because you were assigned.
>> Reply to this email directly, view it on GitHub
>> <#30 (comment)>,
>> or unsubscribe
>> <https://github.com/notifications/unsubscribe-auth/ABXLMT54GMMYRTTEZJOQZBDSPWTCVANCNFSM4TVBLEHA>
>> .
>>
>
|
[image: bpo-creature-promo.gif]
…On Sat, Nov 14, 2020 at 1:39 PM John Knauss ***@***.***> wrote:
Format: GIFDimensions: 800w x 533hSize: 798.9KSettings: Selective, 256
Colors, 100% Diffusion Dither, 13 frames, Transparency on, No Transparency
Dither, Non-Interlaced, 0% Web Snap
<html>
<head>
<title>bpo-creature-promo</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache-control" content="no-cache">
<meta http-equiv="expires" content="0">
</head>
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<!-- Save for Web Slices (bpo-creature-promo.psd) -->
<img src="BrowserPreview_tmp.gif?1605331577" width="800" height="533" alt="">
<!-- End Save for Web Slices -->
</body>
</html>
On Sat, Nov 14, 2020 at 1:10 PM John Knauss ***@***.***> wrote:
> This is pretty decent for the concept. 3:2, 800px x 531px, less than 1MB
> in size.
>
>
>
> On Sat, Nov 14, 2020 at 7:50 AM John Knauss ***@***.***>
> wrote:
>
>> Yeah let’s not use this. We should not be putting out content where our
>> feeling about it is “I’m not happy with it but I spent too long on it so I
>> feel we should use it.”
>>
>> There’s a lot of artwork I’ve done for the project we haven’t and aren’t
>> using. It’s okay to just let it go of that work if it’s not consistent with
>> the quality of the whole.
>>
>> I sent a transparent layer of the creature previously. Is that used in
>> this? The speed is too slow for the kind of flickering or “on” effect.
>>
>> I’ll take a look at the elements and scripting but if it doesn’t work
>> then let’s just use a still. This kind of thing can always be done later...
>> if there is a later. Better to focus on the things that will potentially
>> build a later.
>>
>> On Sat, Nov 14, 2020 at 5:52 AM dc ***@***.***> wrote:
>>
>>> not happy with this but...
>>> if you do want to change the frames, please modify in
>>>
>>> /bureau/marcom/banner01/
>>>
>>> files are in /1000/
>>>
>>> there's a script there
>>> need to convert them to 'wide' eg 16:9 ratio
>>> so i make 888x500 and crop off on each side
>>>
>>> then make the mp4
>>>
>>> there's a script in there process.sh that does it all
>>>
>>> —
>>> You are receiving this because you were assigned.
>>> Reply to this email directly, view it on GitHub
>>> <#30 (comment)>,
>>> or unsubscribe
>>> <https://github.com/notifications/unsubscribe-auth/ABXLMT54GMMYRTTEZJOQZBDSPWTCVANCNFSM4TVBLEHA>
>>> .
>>>
>>
|
it would need to be powers of 2 so
|
Well, that's why I needed the dimensions before I made it. I based it on
the 3:2 you said:
"eventually the frame for ads i drop into other chats would be like "old
tv" size i think like 3:2 wide. not quite widescreen."
…On Sat, Nov 14, 2020 at 2:47 PM dc ***@***.***> wrote:
This is pretty decent for the concept. 3:2, 800px x 531px, less than 1MB
it would need to be powers of 2 so
# 4:3
# 320:420
# 400:300
# 16:9 -
# 640:360
# 960:540
# 1280:720
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|
i meant 4:3 not 3:2 |
If I know better what I'm designing from the beginning it can be
consistent.I'm just trying to knock something together now with what time I
have.
…On Sat, Nov 14, 2020 at 3:12 PM dc ***@***.***> wrote:
i meant 4:3 not 3:2
but it has to be pixel exact, the images you sent were all a bit different
i did normalize them in the 960w/ directory
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spent far too long fucking around with this but here's a banner anim
since i don't have cut out parts its just a call / frame animation, not real movement.
i don't really have the tools / time to make another real animation atm
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