You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In PBR materials, the CastShadows property works as expected. But it doesn't in basic materials.
The castShadows property in a basic material doesn't affect the rendering of other entities. It never casts any shadow. If castShadows is true, I should see shadows on other entities. Even though the material of the entity is unlit, it should be able to affect the lighting of other entities.
Otherwise we should mark the castShadows property as deprecated and remove it from the Creator Hub UI for Basic materials.
PBR with castShadow
PBR without castShadow
Basic is the same with or without castShadow
The text was updated successfully, but these errors were encountered:
In PBR materials, the CastShadows property works as expected. But it doesn't in basic materials.
The castShadows property in a basic material doesn't affect the rendering of other entities. It never casts any shadow. If castShadows is true, I should see shadows on other entities. Even though the material of the entity is unlit, it should be able to affect the lighting of other entities.
Otherwise we should mark the castShadows property as deprecated and remove it from the Creator Hub UI for Basic materials.
PBR with castShadow
PBR without castShadow
Basic is the same with or without castShadow
The text was updated successfully, but these errors were encountered: