A Vector library for 2D and 3D applications.
go get -u github.com/deeean/go-vector/[vector3|vector2]
package main
import (
"fmt"
"github.com/deeean/go-vector/vector3"
)
func main() {
// basic usage
a := vector3.New(1, 2, 3)
b := vector3.New(1, 2, 3)
fmt.Println(a.Add(b))
// method chaining
c := vector3.New(0, 3, 5).
DivScalars(1, 2, 4).
MulScalars(0, 5, 3).
Magnitude()
fmt.Println(c)
}
func New(x float64, y float64) *Vector2
func Dot(ihs *Vector2, rhs *Vector2) float64
func Lerp(a *Vector2, b *Vector2, t float64) *Vector2
func Distance(a *Vector2, b *Vector2) float64
func Reflect(ihs *Vector2, rhs *Vector2) *Vector2
func (v *Vector2) Copy() *Vector2
func (v *Vector2) Set(x float64, y float64) *Vector2
func (v *Vector2) Add(other *Vector2) *Vector2
func (v *Vector2) AddScalar(scalar float64) *Vector2
func (v *Vector2) AddScalars(x float64, y float64) *Vector2
func (v *Vector2) Sub(other *Vector2) *Vector2
func (v *Vector2) SubScalar(scalar float64) *Vector2
func (v *Vector2) SubScalars(x float64, y float64) *Vector2
func (v *Vector2) Mul(other *Vector2) *Vector2
func (v *Vector2) MulScalar(scalar float64) *Vector2
func (v *Vector2) MulScalars(x float64, y float64) *Vector2
func (v *Vector2) Div(other *Vector2) *Vector2
func (v *Vector2) DivScalar(scalar float64) *Vector2
func (v *Vector2) DivScalars(x float64, y float64) *Vector2
func (v *Vector2) Distance(other *Vector2) float64
func (v *Vector2) Dot(other *Vector2) float64
func (v *Vector2) Lerp(other *Vector2, t float64) *Vector2
func (v *Vector2) Magnitude() float64
func (v *Vector2) Normalize() *Vector2
func (v *Vector2) Reflect(other *Vector2) *Vector2
func (v *Vector2) Equals(other *Vector2) bool
func (v *Vector2) String() string
func New(x float64, y float64, z float64) *Vector3
func Dot(ihs *Vector3, rhs *Vector3) float64
func Cross(ihs *Vector3, rhs *Vector3) *Vector3
func Lerp(a *Vector3, b *Vector3, t float64) *Vector3
func Distance(a *Vector3, b *Vector3) float64
func Reflect(ihs *Vector3, rhs *Vector3) *Vector3
func (v *Vector3) Copy() *Vector3
func (v *Vector3) Set(x float64, y float64, z float64) *Vector3
func (v *Vector3) Add(other *Vector3) *Vector3
func (v *Vector3) AddScalar(scalar float64) *Vector3
func (v *Vector3) AddScalars(x float64, y float64, z float64) *Vector3
func (v *Vector3) Sub(other *Vector3) *Vector3
func (v *Vector3) SubScalar(scalar float64) *Vector3
func (v *Vector3) SubScalars(x float64, y float64, z float64)
func (v *Vector3) Mul(other *Vector3) *Vector3
func (v *Vector3) MulScalar(scalar float64) *Vector3
func (v *Vector3) MulScalars(x float64, y float64, z float64) *Vector3
func (v *Vector3) Div(other *Vector3) *Vector3
func (v *Vector3) DivScalar(scalar float64) *Vector3
func (v *Vector3) DivScalars(x float64, y float64, z float64) *Vector3
func (v *Vector3) Distance(other *Vector3) float64
func (v *Vector3) Dot(other *Vector3) float64
func (v *Vector3) Cross(other *Vector3) *Vector3
func (v *Vector3) Lerp(other *Vector3, t float64) *Vector3
func (v *Vector3) Magnitude() float64
func (v *Vector3) Normalize() *Vector3
func (v *Vector3) Reflect(other *Vector3) *Vector3
func (v *Vector3) Equals(other *Vector3) bool
func (v *Vector3) String() string