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Validate bones but don't clear bones if validation fails #25

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@britzl britzl commented Sep 30, 2021

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@britzl britzl requested a review from JCash September 30, 2021 06:17
@@ -40,13 +40,7 @@ namespace dmRive

//dmRive::DebugBoneHierarchy(&scene_data->m_Roots);

bool bones_ok = dmRive::ValidateBoneNames(&scene_data->m_Bones);
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Should this be communicated in the editor as well?

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Hmm, yeah, maybe?

@britzl britzl closed this Nov 23, 2021
@britzl britzl deleted the dev-no-bone-validation branch November 23, 2021 19:56
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