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A major performance issue of the GUI is that frames are sent over a socket and then get buffered. Then the GUI needs to process several frames that overwrite the same pixels until it gets to the newest frame.
Once #16 is resolved we will be able to share memory between the GUI and the application so that there are no outdated frames being processed.
The text was updated successfully, but these errors were encountered:
A major performance issue of the GUI is that frames are sent over a socket and then get buffered. Then the GUI needs to process several frames that overwrite the same pixels until it gets to the newest frame.
Once #16 is resolved we will be able to share memory between the GUI and the application so that there are no outdated frames being processed.
The text was updated successfully, but these errors were encountered: