This is a global, real-time multiplayer Tic-Tac-Toe game written in Deno. It
persists game states in a Deno KV store, and synchronizes game state between
clients using the watch()
feature of Deno KV.
- Real-time multiplayer game
- Persistent game state and coordination using Deno KV
- Uses GitHub OAuth for authentication
This project is hosted on Deno Deploy:
- Served from 35 edge locations around the world
- Scales automatically
- Data is a globally distributed Deno KV store with no setup required
- Code is deployed automatically when pushed to GitHub
- Automatic HTTPS (even for custom domains)
- Free for most hobby use cases
You can try out the game at https://tic-tac-toe-game.deno.dev
To develop locally, you must create a GitHub OAuth application and set the
following environment variables in a .env
file:
GITHUB_CLIENT_ID=...
GITHUB_CLIENT_SECRET=...
You can create a GitHub OAuth application at
https://github.com/settings/applications/new. Set the callback URL to
http://localhost:8000/auth/oauth2callback
.
You can then start the local development server:
deno task start