Heal calculator for the MMORPG tera online. Includes all known cases to calculate the heal output on every possible scenario.
version history:
2015-03-15 (V2.0.1)
- added english and german names for lvl 65 items
- added portuguese translation from JasonLucas
2014-11-24 (V2.0)
- added etching
- added necklace bonus stat
- added earring bonus stats
- added brooch heal stats
- added lvl 65 weapon stats (names to be set after patch hits)
- reworked weapon selection for lvl 65 patch
- added lvl 65 zyrks
- reworked jewel set selection (hope its not too confusing like this)
- prepared lvl 65 skill update changes (to be enabled when patch hits)
- changed default to REHM quick setup with full PvE jewel setup (seems to be the norm atm)
- disabled target healbonus by default since it is not needed for quick comparison calculations
- changed some texts and item names
- reworked UI
2014-02-24 (V1.2)
- changed noctenium bonuses from 30% to 5%
- added upcoming T15 weapon values
- added upcoming new jewel sets
- changed default setup to wonderholm base with zenith/noctenium jewel mix
2013-11-14 (V1.1.1)
- better accuracy of numbers
- changed DE set names and some texts
2013-09-02 (V1.1)
- added system to generate and load urls for saving and linking settings
- fix in noctenium calculation
2013-08-11 (V1.0)
- added glyphs
- added noctenium buffs
- added class equip stats
2013-08-11 (V0.9)
- added enchantment/masterwork switch and changed bonus stat system accordingly
- added option to exclude gloves and chest from calculation
- fixed some wrong stats from upcoming items
2013-08-04 (V0.8)
- added crit heal calculation
- added option for setbonus from upcoming accessories
2013-07-28
- addes shortcuts for priest and mystic endgame weapon and skill base heal values
2013-07-27
- added translation system
- added reworked description texts for EN and DE
2013-07-22 (first public version)
- heal can be calculalted based on base heal on skill, base heal on weapon and based on equip bonus stats
- weapon, gloves and target chest can be selected from old, current and upcoming item system (all items are calculated as MW+12)
- bonus stats can be selected for weapon, gloves and target chest based on type
- accessories bonuses from current and upcoming system can be selected
- crystals can be selected
- target earring stats from current and upcoming system can be selected
- target heart potion III can be enabled
- target heal bonuses can be excluded completely from the calculation