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Software renderer #363
Software renderer #363
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I get a build error in |
thanks! That reminds me I saw something similar on Val Hella. I'll take a look |
Fixed the incorrect rendering on the yellow eagle. The issue was caused by an incorrect line in the arbitrary width lit triangle path. The reason it only appears in the hires yellow eagle is the other colors use power-of-two textures which go through a different path. |
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I'm testing the network code on top of this branch and can see no regressions.
The game runs fine in Debug mode.
So let's merge this and fix bugs as we encounter them.
About the BRender-v1.3.2 fork, are we supposed to open issues here? |
Yep, I think that makes sense. BRender-specific issues should go in that repo |
Which hardware renderer can we expect along with the cpu-renderer? Glide? |
As of this commit, we will only have the software renderer. Then, I'll add back the hardware renderer, implementing the original 3dfx code paths |
linux-arm64
buildFixes #354, #350, #209,