Releases: dewiniaid/BatteriesNotIncluded
Releases · dewiniaid/BatteriesNotIncluded
0.2.2
0.2.1
0.2.0
Release 0.1.4 (2018-10-08)
- Added German translations. Thanks to MrBesen and SuperSandro2000 for contributing.
- Partially-depleted batteries are no longer completely lost when mining a vehicle and are returned in the form of
a fully-depleted battery instead. - Increased amount of cables, circuits and advanced circuits required for making charging stations.
- Support QuickItemSwap natively. (QIS already supports Batteries Not Included, so this change should be invisible.)
Release 0.1.3 (2017-12-23)
- Rapid Charging Station rebalanced: Now requires 15 advanced processing units (reduced from 20), has 250% speed (increased from 200), and 80% efficiency (reduced from 100%).
- Charging stations no longer produce drain.
Release 0.1.2
- Fixed the Electric Locomotive being available without research. (It's useless without the research for battery packs anyways).
- Fixed Heavy Duty Battery Packs to require Electric Energy Distribution 1 instead of Electric Energy Distribution 2. It no longer is a green science recipe depending on a blue science recipe.
- Renamed "Heavy Duty Battery Packs" technology to "Battery Packs". Heavy-Duty Battery Packs may appear in another incarnation in the future.
- Removed research dependency on batteries, since it is implied by also depending on Accumulators.
- Support Factorio 0.16 native changelog features.
Release 0.1.1
- Update for Factorio 0.16
- Temporarily remove support for QuickItemSwap to work around a bug in the current Factorio experimental. To counteract this, support is now provided in QuickItemSwap itself.
Release 0.1.0
First public release.