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Implemented elytra #597
Implemented elytra #597
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…fireworks # Conflicts: # server/entity/firework.go
# Conflicts: # server/entity/action.go # server/entity/firework.go # server/entity/register.go # server/item/ender_pearl.go # server/item/firework.go # server/item/firework_explosion.go # server/item/register.go # server/item/snowball.go # server/item/splash_potion.go # server/player/player.go # server/session/entity_metadata.go # server/session/world.go
Co-authored-by: DaPigGuy <mcpepig123@gmail.com>
# Conflicts: # server/session/entity_metadata.go
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This looks fine mostly. Got a couple of minor comments.
Also added validation, ensuring a player has an elytra before letting them fly. |
71e6fb1 adds sounds when fast equipping. Could you add the case for elytras and assign the right sound event for them in session/world.go? |
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Looks good to me, thanks for the PR!
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