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flappy_bird.py
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import pygame
import neat
import time
import os
import random
from ground import Ground
from bird import Bird
from pipe import Pipe
pygame.font.init()
WINDOW_W = 500
WINDOW_H = 800
def asset_path(asset_name, asset_type="imgs"):
return os.path.join(asset_type, asset_name)
def load_image(path):
return pygame.transform.scale2x(pygame.image.load(asset_path(path)))
BIRD_IMGS = [
load_image('bird1.png'),
load_image('bird2.png'),
load_image('bird3.png')
]
PIPE_IMG = load_image('pipe.png')
BG_IMG = load_image('bg.png')
GROUND_IMG = load_image('base.png')
STAT_FONT = pygame.font.SysFont('comicsans', 50)
GEN = 1
def draw_window(win, birds, pipes, ground, score, gen=1):
win.blit(BG_IMG, (0, 0))
# print(len(birds))
for i, bird in enumerate(birds):
# print('bird {}', i)
bird.draw(win)
text = STAT_FONT.render("Score: " + str(score), 1, (255, 255, 255))
# win.blit(text, (WINDOW_W - 10 - text.get_width(), 10))
win.blit(text, (15, 10))
text = STAT_FONT.render("Generation: " + str(gen), 1, (255, 255, 255))
win.blit(text, (15, 45))
text = STAT_FONT.render("Alive: " + str(len(birds)), 1, (255, 255, 255))
win.blit(text, (15, 80))
for pipe in pipes:
pipe.draw(win)
ground.draw(win)
# win.blit(PIPE_IMG,(200,700))
pygame.display.update()
def main(genomes, config):
birds = []
nets = []
ge = []
# print(genomes, config)
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
birds.append(Bird(230, 350, BIRD_IMGS))
g.fitness = 0
ge.append(g)
# print(len(birds))
# Bird(230, 350)
ground = Ground(730, GROUND_IMG)
pipes = [Pipe(600, PIPE_IMG)]
# print(PIPE_IMG.get_height())
score = 0
win = pygame.display.set_mode((WINDOW_W, WINDOW_H))
pygame.display.set_caption('FLAPPY BIRD')
run = True
# i = 0
clock = pygame.time.Clock()
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
pipe_ind = 0
if len(birds) > 0:
if len(pipes) > 1 and birds[0].x > pipes[0].x + pipes[0].PIPE_TOP.get_width():
pipe_ind = 1
else:
run = False
break
# if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_SPACE:
# bird.jump()
for x, bird in enumerate(birds):
bird.move()
ge[x].fitness += 0.1
output = nets[x].activate(
(bird.y, abs(bird.y-pipes[pipe_ind].height), abs(bird.y-pipes[pipe_ind].bottom)))
if output[0] > 0.5:
bird.jump()
# bird.move()
rem = []
add_pipe = False
for pipe in pipes:
for x, bird in enumerate(birds):
if pipe.collide(bird):
# print('colliding'+str(i))
ge[x].fitness -= 1
birds.pop(x)
nets.pop(x)
ge.pop(x)
# i += 1
# run = False
if not pipe.passed and pipe.x < bird.x:
pipe.passed = True
add_pipe = True
if pipe.x + pipe.PIPE_TOP.get_width() < 0:
rem.append(pipe)
pipe.move()
for r in rem:
pipes.remove(r)
for x, bird in enumerate(birds):
if bird.y + bird.img.get_height() >= 730 or bird.y < 0:
# print('hit the g')
# run = False
birds.pop(x)
nets.pop(x)
ge.pop(x)
if add_pipe:
score += 1
for g in ge:
g.fitness += 5
pipes.append(Pipe(600, PIPE_IMG))
draw_window(win, birds, pipes, ground, score)
# draw_window(win, pipe)
# pygame.quit()
# print('GAME OVER')
# main()
def run(config_path):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation, config_path)
p = neat.Population(config)
p.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
p.add_reporter(stats)
winner = p.run(main, 50)
if __name__ == "__main__":
config_path = os.path.join(os.path.dirname(__file__), 'neat-config.txt')
run(config_path)