"Call node event failed because of invalid path", regardless of what path is written #1752
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I don't know whether the problem is me on this one (though, for the sake of the discussion, I'm going to assume it is), but is it possible in any way to get an explanation of just what is required for a node path when using the "call node" parameter? I've tried multiple approaches (res://etc, /root/node2D/etc, assigning an Autoload name to the node and listing that), and every one of them gives me the same "call node event failed because of invalid path" error. Thanks in advance. |
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Replies: 3 comments 4 replies
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Make sure the names are entered correctly. The methods must be only the name, "method_name" instead of "method_name()" with arguments passed in the block settings. The path can best be copied by running the game, switching to the Remote tree, right clicking the desired node and "Copy Node Path." You can also use the node name relative to the current scene. |
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I'm also having this problem. I did exactly as 0Volcanon suggested and it's giving me the same error |
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Okay just to have a finite answe here: Using paths in the Call Node event is tricky. You can either
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Okay just to have a finite answe here:
Using paths in the Call Node event is tricky. You can either