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Actually generate scenes and dataset #47
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@pbashivan could you provide a description of where we're at on this issue? I think a big problem here is that the size control has not yet been really deal with (see issue #56) |
I wrote a script running a loop to:
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great where is this script? |
On my mac. Do you want me to push it to the repo? |
Yes you should push your code at the end of every day, even if it is to a non-master branch sounds fine about reading from MongoDB |
Where should I put the image_generation code. Ideally it should be part of Client_tools but I don't think I can put it there. Or can I? |
This will involve: (1) figuring out how often to reset the scene |
the goal in step 2-3 above is to make sure that the scenes are different from each other -- specifically that the collection of objects and spatial interrrelationship between them is random from scene to scene |
sorry, there's also: (6a) -- we need to figure out how we want the camera to move around in each scene. should it move randomly? should the avatar "follow" certain objects and get "good shots" of them? |
Some of the objects like guns occupy very little area (counting the number of pixels) of the screen even when they are very close to the agent and therefore when the images are screened for object presence, they are rejected most of the time. We could assign higher scale values to thinner objects (like guitars and chairs) and lower to flatter ones (e.g. trains and buses). |
We decided to compute bounding boxes of the objects and use the bounding Additionally, we're going to restrict camera motion to be mostly parallel On Sun, Nov 13, 2016, 17:45 Pouya notifications@github.com wrote:
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