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A tool to visualize huge Azgaar map files using the MonoGames engine

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Mono Azgaar

Mono Azgaar is a tool for rendering huge maps created with (Azgaar Fantasy Map Generator)[https://azgaar.github.io/Fantasy-Map-Generator/]. This tool uses (MonoGame)[https://www.monogame.net/] to render a preprocessed map with performance as the main goal. As gaming/graphics technologies are used, cool animations and effects can be added in the future.

How to use it

Mono Azgaar requires parsing your map first so that a 3d-optimized representation is created. You can parse your map using AzgaarMapParsing.exe tool: AzgaarMapParser_example

With the package created, you can use Mono Azgaar to visualize and navigate your huge maps: MonoAzgaar_example

This video tells why the project was created and how to use it: Video talking about the project

Attention

Please notice this project is in a very early stage! It originally started as a module for the guild simulation gaming I am coding, but after noticing the potential of having an Azgaar Map viewer using MonoGames, I separated this logic to start a dedicated project with the Azgaar community.

Issues

There are a few known issues:

  • Label of Capitals shows twice (one drawn with the small font and another with the large font).
  • Water animation is not affecting the background dark-blue ocean.
  • Order layers are toggled in Azgaar change the SVG and affect rendered tiles.
  • Tiles with a very small amount of water are being culled off.

Technical Disclaimer

This project source code was separated from the guild simulation game I am making. So, some unrelated comments or ambiguous class/entity names may still be lingering around.

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A tool to visualize huge Azgaar map files using the MonoGames engine

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