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orientation.go
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orientation.go
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package math
import (
"fmt"
)
// Orientation represents a transformation matrix, written as a right and a down vector.
type Orientation struct {
Right Delta
Down Delta
}
// Concat returns the orientation o * o2 so that o.Concat(o2).Apply(d) == o.Apply(o2.Apply(d)).
func (o Orientation) Concat(o2 Orientation) Orientation {
return Orientation{
Right: o.Apply(o2.Right),
Down: o.Apply(o2.Down),
}
}
// Apply rotates a delta by an orientation.
func (o Orientation) Apply(d Delta) Delta {
return Delta{
DX: o.Right.DX*d.DX + o.Down.DX*d.DY,
DY: o.Right.DY*d.DX + o.Down.DY*d.DY,
}
}
// ApplyToRect2 rotates a rectangle by the given orientation, mapping the pivot to itself.
// The pivot is given in doubled coordinates to support half-pixel pivots.
// Note: odd numbers are pixel centers, even numbers are pixel corners!
func (o Orientation) ApplyToRect2(pivot2 Pos, r Rect) Rect {
return Rect{
Origin: pivot2.Add(o.Apply(r.Origin.Mul(2).Delta(pivot2))).Div(2),
Size: o.Apply(r.Size),
}.Normalized()
}
// Inverse returns an orientation so that o.Concat(o.Invert()) == Identity().
func (o Orientation) Inverse() Orientation {
// There is probably a more efficient way, but all our orientations are identity when applied four times.
return o.Concat(o).Concat(o)
}
// Identity yields the default orientation.
func Identity() Orientation {
return Orientation{Right: East(), Down: South()}
}
// FlipX yields an orientation where X is flipped.
func FlipX() Orientation {
return Orientation{Right: West(), Down: South()}
}
// FlipY yields an orientation where Y is flipped.
func FlipY() Orientation {
return Orientation{Right: East(), Down: North()}
}
// FlipD yields an orientation where X/Y are swapped.
func FlipD() Orientation {
return Orientation{Right: South(), Down: East()}
}
// Left yields an orientation that turns left.
func Left() Orientation {
return Orientation{Right: North(), Down: East()}
}
// Right yields an orientation that turns right.
func Right() Orientation {
return Orientation{Right: South(), Down: West()}
}
// Left yields an orientation that turns left.
func TurnAround() Orientation {
return Orientation{Right: West(), Down: North()}
}
// ParseOrientation parses an orientation from a string. It is given by the right and down directions in that order.
func ParseOrientation(s string) (Orientation, error) {
switch s {
case "EN":
return Orientation{Right: East(), Down: North()}, nil
case "ES":
return Orientation{Right: East(), Down: South()}, nil
case "NE":
return Orientation{Right: North(), Down: East()}, nil
case "NW":
return Orientation{Right: North(), Down: West()}, nil
case "SE":
return Orientation{Right: South(), Down: East()}, nil
case "SW":
return Orientation{Right: South(), Down: West()}, nil
case "WN":
return Orientation{Right: West(), Down: North()}, nil
case "WS":
return Orientation{Right: West(), Down: South()}, nil
default:
return Orientation{}, fmt.Errorf("unsupported orientation %q; want <right><down> direction like ES", s)
}
}
func (o Orientation) Determinant() int {
return o.Right.DX*o.Down.DY - o.Right.DY*o.Down.DX
}