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appearblock.go
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/
appearblock.go
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package trigger
import (
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/constants"
"github.com/divVerent/aaaaxy/internal/game/interfaces"
"github.com/divVerent/aaaaxy/internal/image"
"github.com/divVerent/aaaaxy/internal/level"
)
// AppearBlock is a simple entity type that renders a static sprite. It can be optionally solid and/or opaque.
type AppearBlock struct {
World *engine.World
Entity *engine.Entity
AnimFrame int
}
var count int = 0
const (
AppearFrames = 16
AppearXDistance = 2 * level.TileSize
AppearYDistance = level.TileSize / 4
AppearSolidThreshold = 12
)
func (a *AppearBlock) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error {
a.World = w
a.Entity = e
var err error
e.Image, err = image.Load("sprites", "appearblock.png")
if err != nil {
return err
}
e.Alpha = 0.0
w.SetZIndex(e, constants.AppearBlockZ)
return nil
}
func (a *AppearBlock) Despawn() {}
func (a *AppearBlock) Update() {
delta := a.Entity.Rect.Delta(a.World.Player.Rect)
actualDistance := delta.Mul2(AppearYDistance, AppearXDistance).Norm0()
maxDistance := AppearXDistance * AppearYDistance
wantFrame := 0
if actualDistance <= maxDistance && delta.Dot(a.World.Player.Impl.(interfaces.Physics).ReadOnGroundVec()) > 0 {
wantFrame = AppearFrames * (maxDistance - actualDistance) / maxDistance
}
if a.AnimFrame < wantFrame {
a.AnimFrame++
} else if a.AnimFrame > wantFrame {
a.AnimFrame--
}
a.Entity.Alpha = float64(a.AnimFrame) / AppearFrames
a.World.MutateContentsBool(a.Entity, level.PlayerSolidContents, a.AnimFrame >= AppearSolidThreshold)
}
func (a *AppearBlock) Touch(other *engine.Entity) {}
func init() {
engine.RegisterEntityType(&AppearBlock{})
}