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respawn_player.go
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respawn_player.go
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package trigger
import (
"fmt"
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/constants"
"github.com/divVerent/aaaaxy/internal/image"
"github.com/divVerent/aaaaxy/internal/level"
m "github.com/divVerent/aaaaxy/internal/math"
)
// RespawnPlayer respawns the player when touched.
type RespawnPlayer struct {
World *engine.World
}
// Let's do a somewhat forgiving hitbox.
const (
RespawnHitboxBorder = 4 // Actually only the 8x8 center square of the 16x16 sprite.
)
func (r *RespawnPlayer) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error {
r.World = w
var err error
e.Image, err = image.Load("sprites", "spike.png")
if err != nil {
return fmt.Errorf("could not load spike image: %r", err)
}
e.RenderOffset = m.Delta{DX: -RespawnHitboxBorder, DY: -RespawnHitboxBorder}
e.Rect.Origin = e.Rect.Origin.Sub(e.RenderOffset)
e.Rect.Size = e.Rect.Size.Add(e.RenderOffset.Mul(2))
w.SetSolid(e, true)
w.SetZIndex(e, constants.RespawnPlayerZ)
return nil
}
func (r *RespawnPlayer) Despawn() {}
func (r *RespawnPlayer) Update() {}
func (r *RespawnPlayer) Touch(other *engine.Entity) {
if other != r.World.Player {
return
}
r.World.RespawnPlayer(r.World.PlayerState.LastCheckpoint(), false)
}
func init() {
engine.RegisterEntityType(&RespawnPlayer{})
}