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Fix block partial rendering #1054

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GuillaumeGomez
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@GuillaumeGomez GuillaumeGomez commented May 21, 2024

Fixes #1052.

It didn't take into account that there would be other elements at the top level. Now it does.

@@ -987,6 +989,9 @@ impl<'a> Generator<'a> {
if block_fragment_write {
self.buf_writable.discard = true;
}
if buf.discard != prev_buf_discard {
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This seems surprising to me -- why do we only want to write if buf.discard is not equal to prev_buf_discard vs writing it out if buf.discard is just false?

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Interesting question. In my previous PR about this, if I wrote too early, we had content from sub-block that was rendered before its parent's, which was problematic. So in this case, if buf.discard != prev_buf_discard, then it's like that the parent is actually not something being displayed and so we should flush everything before the discard is true again.

Does my reasoning sound good to you and do you see potential corner-cases?

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Just thought: do you want me to add a code comment to explain this?

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Yes, that would be a good improvement.

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Done!

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This comment is too long IMO and still doesn't make it very clear what case this is trying to fix/prevent. I want a comment here in like 4-5 lines that explains conceptually what case it is trying to handle.

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Updated the comment.

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Unnecessary fields required when using blocks for partial rendering
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