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UI & Frontend Development

  • UI is a crucial aspect of frontend development, as it deals with the elements that users directly interact with. The role of UI in frontend development is to make the website or application visually appealing and user-friendly. This involves careful consideration of color schemes, layout, responsiveness, and interactive elements.
  • As a frontend developer, you are essentially creating the first impression of the product for the user. Your work directly impacts how users perceive and interact with the product. It's important to create interfaces that are not only visually appealing but also intuitive and accessible.

Key Terminology

User Experience (UX)

  • UX is the process of creating products that provide meaningful and relevant experiences to users. This involves the design of the entire process of acquiring and integrating the product, including aspects of branding, design, usability, and function.
  • Good UX design is essential for ensuring customer satisfaction and loyalty. By focusing on the user's journey, you can identify pain points and areas for improvement, leading to a more successful and engaging product.

User Interface (UI)

  • The UI is the point of human-computer interaction and communication in a device. This can include display screens, keyboards, a mouse, and the appearance of a desktop. It is also the way through which a user interacts with an application or a website.
  • The design of the UI plays a critical role in the success or failure of a product. A good UI design can lead to a seamless and enjoyable user experience, whereas a poor UI design can result in a frustrating and inefficient user journey.

User Flow

  • User flow is a visual representation of the user’s journey to complete a task and includes the actions, paths, and experiences the user goes through. It's a critical tool for understanding and mapping out how users navigate through a system.
  • By mapping out user flows, designers and developers can identify and eliminate roadblocks and friction points, ensuring a smooth and efficient experience for the user.

Minimum Viable Product (MVP)

  • An MVP is the most pared-down version of a product that can still be released. It has just enough features to satisfy early customers and provides a feedback loop to guide future development.
  • Launching an MVP is a strategy to avoid building products that customers do not want and seeks to maximize the information learned about the customers with the least effort.

Call To Action (CTA)

  • A CTA is a marketing term for any design to prompt an immediate response or encourage an immediate sale. A CTA most often refers to the use of words or phrases that can be incorporated into sales scripts, advertising messages, or web pages, which compel an audience to act in a specific way.
  • In web design and digital marketing, effective CTAs can dramatically increase conversion rates, turning visitors into leads or sales. They are a key element in driving a successful marketing campaign.

UI Components

UI components are fundamental building blocks of an interface. Picking the right component for a specific function or interaction can significantly improve the user experience.

Buttons

Button Component

  • Buttons are used to initiate actions or commands.
  • Label buttons with action-driven text like "Submit", "Download", or "Cancel" to indicate their function clearly.
  • Avoid generic text like "Click Here" as it lacks specificity.
  • Use visually distinct colors for primary actions to make them stand out.
  • For quick decisions, use concise labels such as "OK", "Yes", or "No".
  • Ensure buttons are sized appropriately for easy interaction, especially on touch devices.

Text

Text Component

  • Text is used to display read-only information.
  • Keep text concise and clear to enhance readability.
  • Use appropriate typography to improve the user experience.
  • Organize text with headings and lists to facilitate better scanability.
  • Ensure sufficient contrast to make text legible against its background.

Inputs

Input Fields

  • Inputs allow users to input data into the system.
  • Clearly label each input field to avoid confusion.
  • Use placeholders to suggest the expected format of the input.
  • Provide input masks for specific formats like phone numbers or dates to guide users.
  • Include error messages to help users correct their input.

Lists

List Display

  • Lists are used to display a collection of items.
  • Use lists for displaying multiple items or multi-selection scenarios.
  • Provide filtering or sorting functionalities for long lists to improve usability.
  • Ensure items in the list are easily clickable or tappable.
  • Implement lazy loading for very long lists to improve performance.

Radio Buttons

Radio Button Options

  • Radio buttons offer a set of mutually exclusive options.
  • Use radio buttons when only one item can be selected from a group.
  • Ensure all options are visible without scrolling, if possible.
  • Arrange radio buttons in a vertical list for better readability.

Comboboxes

Combobox Options

  • Comboboxes save space by presenting a drop-down list of options.
  • They are useful when there's a long list of fixed options.
  • Allow users to search or filter options if the list is extensive.
  • Ensure the list does not cover other important UI elements when expanded.

Checkboxes

Checkbox Options

  • Checkboxes allow users to toggle individual options on or off.
  • Use checkboxes when choices are not mutually exclusive.
  • Clearly state the impact of each option to guide users.
  • Align checkboxes vertically for easier comparison.

Menus

Menu Component

  • Menus organize and provide navigation or actions.
  • They are ideal for less frequent tasks.
  • Keep menu items organized and intuitive for ease of use.
  • Avoid deep nesting in menus as it can confuse users.
  • Use icons or visual cues for quick recognition of menu items.

Dialogs

Dialog Window

  • Dialogs grab user attention and offer supplementary information or choices.
  • Use modal dialogs when an action needs completion before moving on.
  • Always provide an easy way to close or dismiss the dialog.
  • Keep dialog content focused and minimal to avoid overwhelming the user.

Toolbars

Toolbar Component

  • Toolbars offer quick access to frequently used actions.
  • Keep toolbars uncluttered to maintain a clean interface.
  • Group related actions together for logical organization.
  • Ensure toolbars are easily accessible and visible to users.

Tooltips

Tooltip Example

  • Tooltips provide extra information about a UI element when hovered upon.
  • Keep tooltip text short and straightforward to avoid clutter.
  • Ensure tooltips do not obstruct other important UI elements.
  • Use tooltips for elements that require additional context or explanation.

Sliders

Slider Control

  • Sliders allow users to select a value from a range.
  • Use sliders for numeric or volume input where precise value isn't critical.
  • Always show the current selected value to provide feedback.
  • Provide visual feedback as the slider moves for better user interaction.
  • Ensure sliders are easily draggable, with a large enough hit area for accuracy.

Switches

Switch Control

  • Switches are used to toggle between two states, such as on/off or enable/disable.
  • Use switches for binary settings where the user needs to choose between two options.
  • Clearly indicate the active state to avoid confusion.
  • Ensure switches are easily clickable or tappable, especially on touch devices.
  • Provide immediate feedback upon toggling to indicate the change.

Accordions

Accordion Component

  • Accordions are used to show and hide sections of content.
  • Use accordions to manage large amounts of content in a compact space.
  • Clearly label each accordion section to indicate its contents.
  • Ensure smooth transitions when expanding or collapsing sections.
  • Avoid nesting accordions within each other to prevent user confusion.

Tabs

Tab Component

  • Tabs are used to organize content into separate views within the same context.
  • Use tabs to separate content into logically distinct categories.
  • Clearly label each tab to indicate its contents.
  • Ensure tabs are easily navigable and do not overload the user with options.
  • Use a distinct visual indicator to show the active tab.

Carousels

Carousel Example

  • Carousels are used to cycle through a set of items, typically images or cards.
  • Use carousels to highlight featured content or products.
  • Ensure navigation controls are visible and intuitive.
  • Provide indicators to show the user their current position within the carousel.
  • Avoid auto-scrolling carousels to give users control over navigation.

Breadcrumbs

Breadcrumb Navigation

  • Breadcrumbs are used to show the user’s current location within a navigational hierarchy.
  • Use breadcrumbs to help users understand their position and navigate back to previous levels.
  • Clearly separate breadcrumb links for easy readability.
  • Ensure breadcrumbs are clickable to facilitate quick navigation.
  • Use breadcrumbs in hierarchical structures like websites or apps with multiple levels.

Modals

Modal Window

  • Modals are used to display content in a layer above the main interface.
  • Use modals for tasks that require user interaction before returning to the main interface.
  • Provide a clear way to close the modal, such as a close button.
  • Ensure the modal is focused and does not block important information in the background.
  • Keep modal content concise and relevant to avoid overwhelming the user.

Notifications

Notification Component

  • Notifications are used to inform users about important updates or changes.
  • Use notifications for alerts, messages, or updates that require user attention.
  • Ensure notifications are timely and relevant to the user's context.
  • Provide a clear way to dismiss notifications to avoid clutter.
  • Use visual and auditory cues to draw attention to important notifications.

Progress Bars

Progress Bar

  • Progress bars are used to show the completion status of a task.
  • Use progress bars for tasks that take a noticeable amount of time to complete.
  • Clearly indicate the percentage of completion to inform the user.
  • Use a consistent style for progress bars across the interface.
  • Ensure progress bars are visible and easy to interpret.

Spinners

Spinner Indicator

  • Spinners are used to indicate ongoing processes.
  • Use spinners for tasks that are loading or processing data.
  • Provide a visual cue to show that the system is working and not frozen.
  • Ensure spinners are appropriately sized and do not obscure important content.
  • Use spinners sparingly to avoid overloading the user with visual feedback.

Types of UI Design Deliverables

UI design often involves iterative processes that utilize various deliverables for visualizing, testing, and refining the user interface. The three main deliverables used during design are wireframes, prototypes, and mockups.

Wireframe

  • A wireframe is a low-fidelity representation of the UI that outlines the basic structure and components. Wireframes are typically devoid of color, font choices, logos, or any real design elements. They are primarily focused on layout and functionality.
  • The purpose of a wireframe is to quickly draft and communicate design ideas, navigation, and overall layout. Wireframes act as the blueprint for your project and help in aligning the team and stakeholders on the basic structure before diving into more detailed design work.
  • Tools commonly used for creating wireframes include software like Balsamiq, Sketch, or even hand-drawn sketches.

Prototype

  • A prototype is an interactive model that showcases how the UI will function. Prototypes can range from low-fidelity, clickable wireframes to high-fidelity simulations that closely resemble the final product.
  • The purpose of a prototype is to simulate user interactions and test the flow and functionality of the design. Prototypes are essential for conducting user testing to gather feedback and validate design decisions before moving into development.
  • Tools used for creating prototypes include InVision, Adobe XD, or Figma, which allow for clickable, interactive design elements.

Mockup

  • A mockup is a high-fidelity, static visualization that presents the design's visual details, including colors, typography, and imagery. Unlike wireframes, mockups provide a detailed representation of the final design.
  • The purpose of a mockup is to provide a realistic preview of the design's appearance and aesthetics. Mockups are used to review the visual style and details, ensuring that they align with brand guidelines and aesthetic expectations.
  • Tools commonly used for creating mockups include Photoshop, Illustrator, Sketch, or similar graphic design software.

Importance of a Three-Phase Design Approach

  • This approach facilitates clear understanding and agreement on requirements. Each phase serves as a step towards refining and solidifying the design, helping stakeholders and team members to stay aligned with the project’s goals.
  • It aids in the identification of test cases and sets the foundation for user testing. Prototypes, in particular, are crucial for identifying potential issues and gathering user feedback, which informs further refinements.
  • This approach promotes collaborative feedback from users, stakeholders, and team members to align with expectations. The collaborative process ensures that the final product is both user-friendly and meets business objectives.

Design Approaches

  • Digitally, using design software or tools offers precision, easy modifications, and the ability to share and collaborate online.
  • On paper, sketching or drawing by hand is often faster for initial ideation, allowing for quick exploration of ideas without the constraints of digital tools.

UI Sketching

UI sketching is an essential part of the design process where ideas are quickly drawn, usually by hand, to explore concepts and layouts. This method is useful in the early stages of user interface design.

Advantages

  1. UI sketching allows designers to rapidly ideate and visualize a multitude of ideas without the time investment required by digital tools. This rapid process is ideal for generating a broad range of concepts.
  2. Sketches provide a tangible representation early in the design process, making it easier for teams and stakeholders to understand and discuss the design concepts.
  3. As a visual medium, sketches can easily uncover potential design challenges such as spatial, layout, and flow issues early, allowing for quick adjustments before committing to detailed design.
  4. Sketches facilitate collaborative brainstorming and feedback, as they are approachable and easy to iterate upon, enabling team members to contribute ideas and feedback in real-time.
  5. The sketching process is inclusive and does not mandate technical expertise, allowing anyone on the team, regardless of their technical background, to participate in the design process.

Disadvantages

  1. The absence of coded elements in sketches limits certain functional insights. Since sketches are static and non-interactive, they cannot fully convey the interactive aspects of a UI, such as animations, transitions, or dynamic behaviors. This limitation can lead to gaps in understanding how the design will function in practice.
  2. Some intricate design details or issues may be overlooked in sketches due to their simplicity. Finer details of the design, such as pixel-level accuracy, color schemes, or typography, are often crucial for the final look and feel of the product.
  3. Sketches can sometimes be ambiguous or open to different interpretations, leading to misunderstandings about the design intent. This issue is particularly significant when sketches are shared without the creator present to provide context.
  4. Sketches might not always be client-ready. For presenting to clients or stakeholders who are used to seeing polished designs, sketches might appear too rough or unfinished and may not effectively communicate the final vision of the product.
  5. Sketches have limited reusability. Unlike digital files, sketches can be hard to modify extensively or repurpose for future projects. Changes often require redrawing the sketch, which can be time-consuming.

UI Kits

UI kits are collections of pre-made user interface components, such as buttons, check boxes, sliders, and more. They provide a consistent set of design elements that can be reused across different parts of a project. Here are some notable UI kits:

UI Kit Description Primary Technology Customization Use Case Community Support Reference
Ant Design A design system for enterprise-level products. It creates an efficient and enjoyable work experience with a set of high-quality React components. React High, with theming and component overrides Enterprise applications Strong Ant Design
Material UI Provides a robust, customizable, and accessible library of foundational and advanced components, enabling you to build your own design system and develop React applications faster. React Extensive, with customizable themes General-purpose, highly customizable Very strong Material UI
Chakra UI A simple, modular, and accessible component library that gives you all the building blocks you need to build your React applications with speed. React Easy theming and component customization Speedy development, accessibility focus Growing Chakra UI
Bootstrap A popular HTML, CSS, and JS library for developing responsive, mobile-first projects on the web. It's known for its extensive components and utility classes. HTML, CSS, JS Moderate, with Sass variables Responsive web design, mobile-first apps Extensive Bootstrap
Semantic UI A framework that helps create beautiful, responsive layouts using human-friendly HTML. It focuses on using language that naturally describes content. HTML, CSS, JS High, with theming capabilities Beautiful, semantic designs Moderate Semantic UI
Foundation A responsive front-end framework that makes it easy to design beautiful responsive websites, apps, and emails. HTML, CSS, JS High, with Sass customization Advanced responsive design Moderate Foundation
Bulma A modern CSS framework based on Flexbox. It is fully responsive and provides a range of components and layout options. CSS Moderate, using Sass variables Flexbox-based layouts Growing Bulma
Tailwind CSS A utility-first CSS framework for rapidly building custom designs. It focuses on low-level utility classes to construct unique designs without writing custom CSS. CSS Extensive, via configuration file Custom design systems Very strong Tailwind CSS
Element UI A Vue 2.0-based component library for developers, designers, and product managers, providing a consistent look and feel for web applications. Vue.js High, with customizable themes Vue.js applications Moderate Element UI
Vuetify A Vue.js framework that provides a wide array of components and tools for building beautiful and functional web applications. Vue.js High, with extensive configuration options Material design in Vue.js apps Strong Vuetify

UI Design & Prototyping Tools

Different tools are available for various stages of the UI design process:

Tool Description Primary Use Case Key Features Collaboration Platform Community Support Reference
InVision Offers tools for rapid prototyping, collaboration, and workflow. Ideal for creating interactive mockups and sharing them with team members. Sketching, User Flows Interactive mockups, collaboration, feedback Strong Web, iOS Strong InVision
Whimsical A versatile tool for creating flowcharts, wireframes, and mind maps, which helps in planning and organizing design thoughts. Sketching, User Flows Flowcharts, wireframes, mind maps Moderate Web Growing Whimsical
OmniGraffle Pro Known for its powerful diagramming and wireframing capabilities. Excellent for detailed flow charts and user flow diagrams. Sketching, User Flows Diagramming, wireframing, user flows Limited macOS, iOS Moderate OmniGraffle Pro
Balsamiq A rapid wireframing tool that reproduces the experience of sketching on a whiteboard, but using a computer. Great for low-fidelity prototypes. Wireframing Low-fidelity prototypes, sketch-like interface Limited Web, macOS, Windows Strong Balsamiq
Justinmind A tool for creating high-fidelity wireframes and interactive prototypes. Offers advanced features like conditional navigation, variables, and data lists. Wireframing High-fidelity prototypes, interactive features Moderate Web, macOS, Windows Growing Justinmind
UXPin A full-fledged tool for detailed wireframing and prototyping. Supports interactive states, logic, and code components. Wireframing, Prototyping Detailed wireframes, interactive states, logic Strong Web Strong UXPin
Figma A cloud-based design tool that is powerful in collaborative interface design. It allows multiple designers to work simultaneously on a single document. Interface Design, Prototyping Real-time collaboration, vector networks, components Very strong Web, macOS, Windows, Linux Very strong Figma
Sketch A vector-based design tool, primarily used for screen design. Known for its simplicity and extensive plugin ecosystem. Interface Design Vector editing, extensive plugins, simplicity Moderate macOS Very strong Sketch
Adobe XD Offers vector-based tools for creating prototypes and wireframes, along with integration with other Adobe Creative Cloud apps. Interface Design, Prototyping Vector tools, Adobe CC integration, interactive prototypes Strong macOS, Windows Strong Adobe XD

UI Design Best Practices

  • It's important to use UI elements appropriately according to their intended function. For example, radio buttons are best used when only one option from a set can be selected, whereas checkboxes are ideal for allowing multiple selections. Mixing these elements inappropriately can confuse users and lead to incorrect data input.
  • Menus are a vital part of navigation, but they can become confusing and overwhelming if they are too complex. Aim for simplicity and intuitiveness in your menu design. Limit the number of menu items, and organize them in a logical manner. Consider using dropdown menus to keep the UI clean while still providing access to additional options.
  • The language on buttons and in calls to action should be clear, concise, and action-oriented. Use verbs that encourage users to take action, like "Download," "Sign Up," or "Learn More." This helps users understand what will happen when they interact with a UI element.
  • The overall clarity of your UI is paramount. Utilize design elements like mnemonics and tooltips to make the interface more intuitive. Mnemonics are memory aids (like keyboard shortcuts) that help users quickly navigate your interface, while tooltips provide additional information about a button or feature when the user hovers over it. This aids in reducing confusion and improving the user experience.
  • Ensure that your UI elements are consistent throughout your application. This includes consistent color schemes, typography, button styles, and behavior. A consistent UI will be more intuitive for users, as they will learn how your application works more quickly.
  • With the wide variety of devices and screen sizes, it's important to design UIs that are responsive and adaptable. Ensure that your UI looks good and functions well on all devices, from desktops to smartphones.
  • Always design with accessibility in mind. This includes color contrast for readability, alt text for images, and ensuring your UI is navigable via keyboard for users who cannot use a mouse.

Links

  1. YouTube: Introduction to UI Design
  2. YouTube: Advanced UI Design Techniques
  3. UI/UX Sketching Techniques 101
  4. UI Sketching Pro Tips
  5. NNGroup: The Definition of User Experience (UX)
  6. Smashing Magazine: Designing User Interfaces for Beginners
  7. Google Design: Material Design Guidelines
  8. UXPin: The Guide to Interactive Prototyping
  9. Adobe XD Ideas: UI/UX Design Tips and Tricks
  10. Figma Blog: Collaborative Design Best Practices
  11. Usability.gov: Designing for Mobile
  12. Medium: UI Design Patterns for Successful Software
  13. Coursera: UI/UX Design Specialization
  14. Interaction Design Foundation: The Basics of User Experience Design
  15. A List Apart: Understanding Web UI