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Steam flatpak working badly with dxvk version of dxgi? #2436

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Keelhauled opened this issue Jan 14, 2022 · 7 comments
Closed

Steam flatpak working badly with dxvk version of dxgi? #2436

Keelhauled opened this issue Jan 14, 2022 · 7 comments

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@Keelhauled
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Dxvk dxgi is spamming something that greatly reduces game fps and prevents changing resolution, window state and refresh rate.
Problem can be fixed by using the wine version of dxgi with WINEDLLOVERRIDES="dxgi=b".
I haven't seen anyone else with this issue so maybe it's the flatpak steam.

Software information

Monster Hunter Rise
Flatpak version of Steam

System information

  • GPU: Nvidia GTX 2070
  • Driver: 495.46
  • Wine version:
  • DXVK version: 1.9.3

Log files

@doitsujin
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What is it spamming exactly? The log looks very short, don't really see any spamming in there.

@Keelhauled
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Author

The proton log is the one with the spam

@Whatcookie
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I have the exact same issue (unable to change resolution, and reduced framerate) when not running with WINEDLLOVERRIDES="dxgi=b". The issue doesn't seem to be related to flatpak steam since I also have the issue, not using flatpak steam.

@Keelhauled
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@Whatcookie Do you also have the 495.46 driver? Maybe running arch as well? I'm struggling to think of things that could affect this from the outside since proton is very self contained.

@Oschowa
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Oschowa commented Jan 15, 2022

@Whatcookie uses a RX570 with RADV on Arch. On my system (6700xt, RADV, Arch) i can't seem to reproduce this problem with dxvk's dxgi. Here is a WINEDEBUG="trace+dxgi" log with wine's dxgi in case it is helpful in any way
steam-1446780.zip

@Blisto91
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@Keelhauled Is this still an issue with the newest steam flatpak and newer dxvk (like in proton experimental) ?

@Keelhauled
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I'd say this can be closed, flatpak steam and runtime steam to have same fps now.

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5 participants