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Version 0.50

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@doitsujin doitsujin released this 06 May 20:32
· 4711 commits to master since this release
v0.50
757be61

Features

  • Support for non-native screen resolutions including display mode changes
  • Support D3D11 vertex fetch rates if VK_EXT_vertex_attribute_divisor is supported

Improvements

  • Optimized render target clear operations
  • RADV: General improvements to GPU performance
  • RADV: Slight reduction in pipeline compile times
  • Nvidia: Improved GPU performance for games which use 24-bit depth buffers

Bug fixes

  • Batman Arkham City: Fixed texture creation issue (#108)
  • Dishonored 2: Fixed shadow rendering
  • Far Cry 5: Fixed missing terrain (#344)
  • Mortal Kombat X: Fixed GPU hang (#342)
  • Skyrimg SE: Fixed rendering issues (#189)
  • The Witcher 3: Fixed Fullscreen->Windowed transition
  • Fixed Vulkan swap chain creation issues
  • Fixed various Vulkan validation errors and invalid SPIR-V leading to corrupted graphics on Nvidia (#267)