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BPMemory.h
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BPMemory.h
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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _BPMEMORY_H
#define _BPMEMORY_H
#include "Common.h"
#pragma pack(4)
#define BPMEM_GENMODE 0x00
#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
#define BPMEM_IND_IMASK 0x0F
#define BPMEM_IND_CMD 0x10 // 0x10 + 16
#define BPMEM_SCISSORTL 0x20
#define BPMEM_SCISSORBR 0x21
#define BPMEM_LINEPTWIDTH 0x22
#define BPMEM_PERF0_TRI 0x23
#define BPMEM_PERF0_QUAD 0x24
#define BPMEM_RAS1_SS0 0x25
#define BPMEM_RAS1_SS1 0x26
#define BPMEM_IREF 0x27
#define BPMEM_TREF 0x28 // 0x28 + 8
#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
#define BPMEM_ZMODE 0x40
#define BPMEM_BLENDMODE 0x41
#define BPMEM_CONSTANTALPHA 0x42
#define BPMEM_ZCOMPARE 0x43
#define BPMEM_FIELDMASK 0x44
#define BPMEM_SETDRAWDONE 0x45
#define BPMEM_BUSCLOCK0 0x46
#define BPMEM_PE_TOKEN_ID 0x47
#define BPMEM_PE_TOKEN_INT_ID 0x48
#define BPMEM_EFB_TL 0x49
#define BPMEM_EFB_BR 0x4A
#define BPMEM_EFB_ADDR 0x4B
#define BPMEM_MIPMAP_STRIDE 0x4D
#define BPMEM_COPYYSCALE 0x4E
#define BPMEM_CLEAR_AR 0x4F
#define BPMEM_CLEAR_GB 0x50
#define BPMEM_CLEAR_Z 0x51
#define BPMEM_TRIGGER_EFB_COPY 0x52
#define BPMEM_COPYFILTER0 0x53
#define BPMEM_COPYFILTER1 0x54
#define BPMEM_CLEARBBOX1 0x55
#define BPMEM_CLEARBBOX2 0x56
#define BPMEM_CLEAR_PIXEL_PERF 0x57
#define BPMEM_REVBITS 0x58
#define BPMEM_SCISSOROFFSET 0x59
#define BPMEM_PRELOAD_ADDR 0x60
#define BPMEM_PRELOAD_TMEMEVEN 0x61
#define BPMEM_PRELOAD_TMEMODD 0x62
#define BPMEM_PRELOAD_MODE 0x63
#define BPMEM_LOADTLUT0 0x64
#define BPMEM_LOADTLUT1 0x65
#define BPMEM_TEXINVALIDATE 0x66
#define BPMEM_PERF1 0x67
#define BPMEM_FIELDMODE 0x68
#define BPMEM_BUSCLOCK1 0x69
#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
#define BPMEM_TX_SETTLUT 0x98 // 0x98 + 4
#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
#define BPMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4
#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
#define BPMEM_FOGRANGE 0xE8 // 0xE8 + 6
#define BPMEM_FOGPARAM0 0xEE
#define BPMEM_FOGBMAGNITUDE 0xEF
#define BPMEM_FOGBEXPONENT 0xF0
#define BPMEM_FOGPARAM3 0xF1
#define BPMEM_FOGCOLOR 0xF2
#define BPMEM_ALPHACOMPARE 0xF3
#define BPMEM_BIAS 0xF4
#define BPMEM_ZTEX2 0xF5
#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
#define BPMEM_BP_MASK 0xFE
// Tev/combiner things
#define TEVSCALE_1 0
#define TEVSCALE_2 1
#define TEVSCALE_4 2
#define TEVDIVIDE_2 3
#define TEVCMP_R8 0
#define TEVCMP_GR16 1
#define TEVCMP_BGR24 2
#define TEVCMP_RGB8 3
#define TEVOP_ADD 0
#define TEVOP_SUB 1
#define TEVCMP_R8_GT 8
#define TEVCMP_R8_EQ 9
#define TEVCMP_GR16_GT 10
#define TEVCMP_GR16_EQ 11
#define TEVCMP_BGR24_GT 12
#define TEVCMP_BGR24_EQ 13
#define TEVCMP_RGB8_GT 14
#define TEVCMP_RGB8_EQ 15
#define TEVCMP_A8_GT 14
#define TEVCMP_A8_EQ 15
#define TEVCOLORARG_CPREV 0
#define TEVCOLORARG_APREV 1
#define TEVCOLORARG_C0 2
#define TEVCOLORARG_A0 3
#define TEVCOLORARG_C1 4
#define TEVCOLORARG_A1 5
#define TEVCOLORARG_C2 6
#define TEVCOLORARG_A2 7
#define TEVCOLORARG_TEXC 8
#define TEVCOLORARG_TEXA 9
#define TEVCOLORARG_RASC 10
#define TEVCOLORARG_RASA 11
#define TEVCOLORARG_ONE 12
#define TEVCOLORARG_HALF 13
#define TEVCOLORARG_KONST 14
#define TEVCOLORARG_ZERO 15
#define TEVALPHAARG_APREV 0
#define TEVALPHAARG_A0 1
#define TEVALPHAARG_A1 2
#define TEVALPHAARG_A2 3
#define TEVALPHAARG_TEXA 4
#define TEVALPHAARG_RASA 5
#define TEVALPHAARG_KONST 6
#define TEVALPHAARG_ZERO 7
#define GX_TEVPREV 0
#define GX_TEVREG0 1
#define GX_TEVREG1 2
#define GX_TEVREG2 3
#define ALPHACMP_NEVER 0
#define ALPHACMP_LESS 1
#define ALPHACMP_EQUAL 2
#define ALPHACMP_LEQUAL 3
#define ALPHACMP_GREATER 4
#define ALPHACMP_NEQUAL 5
#define ALPHACMP_GEQUAL 6
#define ALPHACMP_ALWAYS 7
enum Compare
{
COMPARE_NEVER = 0,
COMPARE_LESS,
COMPARE_EQUAL,
COMPARE_LEQUAL,
COMPARE_GREATER,
COMPARE_NEQUAL,
COMPARE_GEQUAL,
COMPARE_ALWAYS
};
#define ZTEXTURE_DISABLE 0
#define ZTEXTURE_ADD 1
#define ZTEXTURE_REPLACE 2
#define TevBias_ZERO 0
#define TevBias_ADDHALF 1
#define TevBias_SUBHALF 2
#define TevBias_COMPARE 3
enum AlphaOp
{
ALPHAOP_AND = 0,
ALPHAOP_OR,
ALPHAOP_XOR,
ALPHAOP_XNOR,
};
union IND_MTXA
{
struct
{
s32 ma : 11;
s32 mb : 11;
u32 s0 : 2; // bits 0-1 of scale factor
u32 rid : 8;
};
u32 hex;
};
union IND_MTXB
{
struct
{
s32 mc : 11;
s32 md : 11;
u32 s1 : 2; // bits 2-3 of scale factor
u32 rid : 8;
};
u32 hex;
};
union IND_MTXC
{
struct
{
s32 me : 11;
s32 mf : 11;
u32 s2 : 2; // bits 4-5 of scale factor
u32 rid : 8;
};
u32 hex;
};
struct IND_MTX
{
IND_MTXA col0;
IND_MTXB col1;
IND_MTXC col2;
};
union IND_IMASK
{
struct
{
u32 mask : 24;
u32 rid : 8;
};
u32 hex;
};
#define TEVSELCC_CPREV 0
#define TEVSELCC_APREV 1
#define TEVSELCC_C0 2
#define TEVSELCC_A0 3
#define TEVSELCC_C1 4
#define TEVSELCC_A1 5
#define TEVSELCC_C2 6
#define TEVSELCC_A2 7
#define TEVSELCC_TEXC 8
#define TEVSELCC_TEXA 9
#define TEVSELCC_RASC 10
#define TEVSELCC_RASA 11
#define TEVSELCC_ONE 12
#define TEVSELCC_HALF 13
#define TEVSELCC_KONST 14
#define TEVSELCC_ZERO 15
#define TEVSELCA_APREV 0
#define TEVSELCA_A0 1
#define TEVSELCA_A1 2
#define TEVSELCA_A2 3
#define TEVSELCA_TEXA 4
#define TEVSELCA_RASA 5
#define TEVSELCA_KONST 6
#define TEVSELCA_ZERO 7
struct TevStageCombiner
{
union ColorCombiner
{
struct //abc=8bit,d=10bit
{
u32 d : 4; // TEVSELCC_X
u32 c : 4; // TEVSELCC_X
u32 b : 4; // TEVSELCC_X
u32 a : 4; // TEVSELCC_X
u32 bias : 2;
u32 op : 1;
u32 clamp : 1;
u32 shift : 2;
u32 dest : 2; //1,2,3
};
u32 hex;
};
union AlphaCombiner
{
struct
{
u32 rswap : 2;
u32 tswap : 2;
u32 d : 3; // TEVSELCA_
u32 c : 3; // TEVSELCA_
u32 b : 3; // TEVSELCA_
u32 a : 3; // TEVSELCA_
u32 bias : 2; //GXTevBias
u32 op : 1;
u32 clamp : 1;
u32 shift : 2;
u32 dest : 2; //1,2,3
};
u32 hex;
};
ColorCombiner colorC;
AlphaCombiner alphaC;
};
#define ITF_8 0
#define ITF_5 1
#define ITF_4 2
#define ITF_3 3
#define ITB_NONE 0
#define ITB_S 1
#define ITB_T 2
#define ITB_ST 3
#define ITB_U 4
#define ITB_SU 5
#define ITB_TU 6
#define ITB_STU 7
#define ITBA_OFF 0
#define ITBA_S 1
#define ITBA_T 2
#define ITBA_U 3
#define ITW_OFF 0
#define ITW_256 1
#define ITW_128 2
#define ITW_64 3
#define ITW_32 4
#define ITW_16 5
#define ITW_0 6
// several discoveries:
// GXSetTevIndBumpST(tevstage, indstage, matrixind)
// if( matrix == 2 ) realmat = 6; // 10
// else if( matrix == 3 ) realmat = 7; // 11
// else if( matrix == 1 ) realmat = 5; // 9
// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
union TevStageIndirect
{
// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
struct
{
u32 bt : 2; // indirect tex stage ID
u32 fmt : 2; // format: ITF_X
u32 bias : 3; // ITB_X
u32 bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
u32 mid : 4; // matrix id to multiply offsets with
u32 sw : 3; // ITW_X, wrapping factor for S of regular coord
u32 tw : 3; // ITW_X, wrapping factor for T of regular coord
u32 lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
u32 fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
u32 pad0 : 3;
u32 rid : 8;
};
struct
{
u32 hex : 21;
u32 unused : 11;
};
bool IsActive() { return (hex & 0x17fe00) != 0; }
};
union TwoTevStageOrders
{
struct
{
u32 texmap0 : 3; // indirect tex stage texmap
u32 texcoord0 : 3;
u32 enable0 : 1; // 1 if should read from texture
u32 colorchan0 : 3; // RAS1_CC_X
u32 pad0 : 2;
u32 texmap1 : 3;
u32 texcoord1 : 3;
u32 enable1 : 1; // 1 if should read from texture
u32 colorchan1 : 3; // RAS1_CC_X
u32 pad1 : 2;
u32 rid : 8;
};
u32 hex;
int getTexMap(int i){return i?texmap1:texmap0;}
int getTexCoord(int i){return i?texcoord1:texcoord0;}
int getEnable(int i){return i?enable1:enable0;}
int getColorChan(int i){return i?colorchan1:colorchan0;}
};
union TEXSCALE
{
struct
{
u32 ss0 : 4; // indirect tex stage 0, 2^(-ss0)
u32 ts0 : 4; // indirect tex stage 0
u32 ss1 : 4; // indirect tex stage 1
u32 ts1 : 4; // indirect tex stage 1
u32 pad : 8;
u32 rid : 8;
};
u32 hex;
float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
};
union RAS1_IREF
{
struct
{
u32 bi0 : 3; // indirect tex stage 0 ntexmap
u32 bc0 : 3; // indirect tex stage 0 ntexcoord
u32 bi1 : 3;
u32 bc1 : 3;
u32 bi2 : 3;
u32 bc3 : 3;
u32 bi4 : 3;
u32 bc4 : 3;
u32 rid : 8;
};
u32 hex;
u32 getTexCoord(int i) { return (hex>>(6*i+3))&7; }
u32 getTexMap(int i) { return (hex>>(6*i))&7; }
};
// Texture structs
union TexMode0
{
struct
{
u32 wrap_s : 2;
u32 wrap_t : 2;
u32 mag_filter : 1;
u32 min_filter : 3;
u32 diag_lod : 1;
s32 lod_bias : 8;
u32 pad0 : 2;
u32 max_aniso : 2;
u32 lod_clamp : 1;
};
u32 hex;
};
union TexMode1
{
struct
{
u32 min_lod : 8;
u32 max_lod : 8;
};
u32 hex;
};
union TexImage0
{
struct
{
u32 width : 10; //actually w-1
u32 height : 10; //actually h-1
u32 format : 4;
};
u32 hex;
};
union TexImage1
{
struct
{
u32 tmem_even : 15; // tmem line index for even LODs
u32 cache_width : 3;
u32 cache_height : 3;
u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the texture data whenever it changes)
};
u32 hex;
};
union TexImage2
{
struct
{
u32 tmem_odd : 15; // tmem line index for odd LODs
u32 cache_width : 3;
u32 cache_height : 3;
};
u32 hex;
};
union TexImage3
{
struct
{
u32 image_base: 24; //address in memory >> 5 (was 20 for GC)
};
u32 hex;
};
union TexTLUT
{
struct
{
u32 tmem_offset : 10;
u32 tlut_format : 2;
};
u32 hex;
};
union ZTex1
{
struct
{
u32 bias : 24;
};
u32 hex;
};
union ZTex2
{
struct
{
u32 type : 2; // TEV_Z_TYPE_X
u32 op : 2; // GXZTexOp
};
u32 hex;
};
// Z-texture types (formats)
#define TEV_ZTEX_TYPE_U8 0
#define TEV_ZTEX_TYPE_U16 1
#define TEV_ZTEX_TYPE_U24 2
#define TEV_ZTEX_DISABLE 0
#define TEV_ZTEX_ADD 1
#define TEV_ZTEX_REPLACE 2
struct FourTexUnits
{
TexMode0 texMode0[4];
TexMode1 texMode1[4];
TexImage0 texImage0[4];
TexImage1 texImage1[4];
TexImage2 texImage2[4];
TexImage3 texImage3[4];
TexTLUT texTlut[4];
u32 unknown[4];
};
// Geometry/other structs
union GenMode
{
struct
{
u32 numtexgens : 4; // 0xF
u32 numcolchans : 5; // 0x1E0
u32 multisampling : 1; // 0x200
u32 numtevstages : 4; // 0x3C00
u32 cullmode : 2; // 0xC000
u32 numindstages : 3; // 0x30000
u32 zfreeze : 5; //0x3C0000
};
u32 hex;
};
union LPSize
{
struct
{
u32 linesize : 8; // in 1/6th pixels
u32 pointsize : 8; // in 1/6th pixels
u32 lineoff : 3;
u32 pointoff : 3;
u32 lineaspect : 1; // interlacing: adjust for pixels having AR of 1/2
u32 padding : 1;
};
u32 hex;
};
union X12Y12
{
struct
{
u32 y : 12;
u32 x : 12;
};
u32 hex;
};
union X10Y10
{
struct
{
u32 x : 10;
u32 y : 10;
};
u32 hex;
};
// Framebuffer/pixel stuff (incl fog)
#define GX_BL_ZERO 0
#define GX_BL_ONE 1
#define GX_BL_SRCCLR 2 // for dst factor
#define GX_BL_INVSRCCLR 3 // for dst factor
#define GX_BL_SRCALPHA 4
#define GX_BL_INVSRCALPHA 5
#define GX_BL_DSTALPHA 6
#define GX_BL_INVDSTALPHA 7
#define GX_BL_DSTCLR GX_BL_SRCCLR // for src factor
#define GX_BL_INVDSTCLR GX_BL_INVSRCCLR // for src factor
union BlendMode
{
struct
{
u32 blendenable : 1;
u32 logicopenable : 1;
u32 dither : 1;
u32 colorupdate : 1;
u32 alphaupdate : 1;
u32 dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
u32 srcfactor : 3;
u32 subtract : 1;
u32 logicmode : 4;
};
u32 hex;
};
union FogParam0
{
struct
{
u32 mantissa : 11;
u32 exponent : 8;
u32 sign : 1;
};
float GetA()
{
union { u32 i; float f; } dummy;
dummy.i = ((u32)sign << 31) | ((u32)exponent << 23) | ((u32)mantissa << 12); // scale mantissa from 11 to 23 bits
return dummy.f;
}
u32 hex;
};
union FogParam3
{
struct
{
u32 c_mant : 11;
u32 c_exp : 8;
u32 c_sign : 1;
u32 proj : 1; // 0 - perspective, 1 - orthographic
u32 fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
};
// amount to subtract from eyespacez after range adjustment
float GetC()
{
union { u32 i; float f; } dummy;
dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12); // scale mantissa from 11 to 23 bits
return dummy.f;
}
u32 hex;
};
union FogRangeKElement
{
struct
{
u32 HI : 12;
u32 LO : 12;
u32 regid : 8;
};
// TODO: Which scaling coefficient should we use here? This is just a guess!
float GetValue(int i) { return (i ? HI : LO) / 256.f; }
u32 HEX;
};
struct FogRangeParams
{
union RangeBase
{
struct
{
u32 Center : 10; // viewport center + 342
u32 Enabled : 1;
u32 unused : 13;
u32 regid : 8;
};
u32 hex;
};
RangeBase Base;
FogRangeKElement K[5];
};
// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
struct FogParams
{
FogParam0 a;
u32 b_magnitude;
u32 b_shift; // b's exp + 1?
FogParam3 c_proj_fsel;
union FogColor
{
struct
{
u32 b : 8;
u32 g : 8;
u32 r : 8;
};
u32 hex;
};
FogColor color; //0:b 8:g 16:r - nice!
};
union ZMode
{
struct
{
u32 testenable : 1;
u32 func : 3;
u32 updateenable : 1; //size?
};
u32 hex;
};
union ConstantAlpha
{
struct
{
u32 alpha : 8;
u32 enable : 1;
};
u32 hex;
};
union FieldMode
{
struct
{
u32 texLOD : 1; // adjust vert tex LOD computation to account for interlacing
};
u32 hex;
};
union FieldMask
{
struct
{
// If bit is not set, do not write field to EFB
u32 odd : 1;
u32 even : 1;
};
u32 hex;
};
#define PIXELFMT_RGB8_Z24 0
#define PIXELFMT_RGBA6_Z24 1
#define PIXELFMT_RGB565_Z16 2
#define PIXELFMT_Z24 3
#define PIXELFMT_Y8 4
#define PIXELFMT_U8 5
#define PIXELFMT_V8 6
#define PIXELFMT_YUV420 7
#define ZC_LINEAR 0
#define ZC_NEAR 1
#define ZC_MID 2
#define ZC_FAR 3
// It seems these Z formats aren't supported/were removed ?
#define ZC_INV_LINEAR 4
#define ZC_INV_NEAR 5
#define ZC_INV_MID 6
#define ZC_INV_FAR 7
union PE_CONTROL
{
struct
{
u32 pixel_format : 3; // PIXELFMT_X
u32 zformat : 3; // Z Compression for 16bit Z format
u32 early_ztest : 1; // 1: before tex stage
u32 unused : 17;
u32 rid : 8;
};
u32 hex;
};
// Texture coordinate stuff
union TCInfo
{
struct
{
u32 scale_minus_1 : 16;
u32 range_bias : 1;
u32 cylindric_wrap : 1;
// These bits only have effect in the s field of TCoordInfo
u32 line_offset : 1;
u32 point_offset : 1;
};
u32 hex;
};
struct TCoordInfo
{
TCInfo s;
TCInfo t;
};
union ColReg
{
u32 hex;
struct
{
s32 a : 11;
u32 : 1;
s32 b : 11;
u32 type : 1;
};
};
struct TevReg
{
ColReg low;
ColReg high;
};
union TevKSel
{
struct {
u32 swap1 : 2;
u32 swap2 : 2;
u32 kcsel0 : 5;
u32 kasel0 : 5;
u32 kcsel1 : 5;
u32 kasel1 : 5;
};
u32 hex;
int getKC(int i) {return i?kcsel1:kcsel0;}
int getKA(int i) {return i?kasel1:kasel0;}
};
union AlphaTest
{
struct
{
u32 ref0 : 8;
u32 ref1 : 8;
u32 comp0 : 3;
u32 comp1 : 3;
u32 logic : 2;
};
u32 hex;
enum TEST_RESULT
{
UNDETERMINED = 0,
FAIL = 1,
PASS = 2,
};
inline TEST_RESULT TestResult() const
{
switch(logic)
{
case 0: // AND
if (comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS)
return PASS;
if (comp0 == ALPHACMP_NEVER || comp1 == ALPHACMP_NEVER)
return FAIL;
break;
case 1: // OR
if (comp0 == ALPHACMP_ALWAYS || comp1 == ALPHACMP_ALWAYS)
return PASS;
if (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER)
return FAIL;
break;
case 2: // XOR
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_NEVER) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_ALWAYS))
return PASS;
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER))
return FAIL;
break;
case 3: // XNOR
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_NEVER) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_ALWAYS))
return FAIL;
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER))
return PASS;
break;
}
return UNDETERMINED;
}
};
union UPE_Copy
{
u32 Hex;
struct
{
u32 clamp0 : 1; // if set clamp top
u32 clamp1 : 1; // if set clamp bottom
u32 yuv : 1; // if set, color conversion from RGB to YUV
u32 target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb (pattern: cycling right shift)
u32 gamma : 2; // gamma correction.. 0 = 1.0 ; 1 = 1.7 ; 2 = 2.2 ; 3 is reserved
u32 half_scale : 1; // "mipmap" filter... 0 = no filter (scale 1:1) ; 1 = box filter (scale 2:1)
u32 scale_invert : 1; // if set vertical scaling is on
u32 clear : 1;
u32 frame_to_field : 2; // 0 progressive ; 1 is reserved ; 2 = interlaced (even lines) ; 3 = interlaced 1 (odd lines)
u32 copy_to_xfb : 1;
u32 intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8)
u32 auto_conv : 1; // if 0 automatic color conversion by texture format and pixel type
};
u32 tp_realFormat() {
return target_pixel_format / 2 + (target_pixel_format & 1) * 8;
}
};
union BPU_PreloadTileInfo
{
u32 hex;
struct
{
u32 count : 15;
u32 type : 2;
};
};
struct BPS_TmemConfig
{
u32 preload_addr;
u32 preload_tmem_even;
u32 preload_tmem_odd;
BPU_PreloadTileInfo preload_tile_info;
u32 tlut_src;
u32 tlut_dest;
u32 texinvalidate;
};
// All of BP memory
struct BPCmd
{
int address;
int changes;
int newvalue;
};
struct BPMemory
{
GenMode genMode;
u32 display_copy_filter[4]; // 01-04
u32 unknown; // 05
// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
// abc form a 2x3 offset matrix, there's 3 such matrices
// the 3 offset matrices can either be indirect type, S-type, or T-type
// 6bit scale factor s is distributed across IND_MTXA/B/C.
// before using matrices scale by 2^-(s-17)
IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
IND_IMASK imask;//0f
TevStageIndirect tevind[16];//10 GXSetTevIndirect
X12Y12 scissorTL; //20
X12Y12 scissorBR; //21
LPSize lineptwidth; //22 line and point width
u32 sucounter; //23
u32 rascounter; //24
TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
RAS1_IREF tevindref; //27 GXSetIndTexOrder
TwoTevStageOrders tevorders[8]; //28-2F
TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
ZMode zmode; //40