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[GLExtensions] Improve the extension loader. #3336

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Sonicadvance1
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This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.

This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.
This was relying on behaviour that GLExtensions was adding fake extensions to the supported list with ES.
This no longer happens so it needed to be changed.
Sonicadvance1 added a commit that referenced this pull request Jan 1, 2016
[GLExtensions] Improve the extension loader.
@Sonicadvance1 Sonicadvance1 merged commit b4e9bbb into dolphin-emu:master Jan 1, 2016
@Sonicadvance1 Sonicadvance1 deleted the improve_glextensions branch January 1, 2016 18:01
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